Map name : The Hidden Warehouse File name : rpg2sp1.bsp Archive size : 817KB Version number : 1.0 Date completed : 16 March 1999 Author : Robert P. Gove Jr Net Nickname R.P.G. E-mail address : rpg_6sp@hotmail.com r.p.g.@ix.netcom.com All comments are welcome Home page : None that are worth your time Description : A warehouse built in a short canyon, based mostly in the waste texture theme. In single player, your objective is to infiltrate the warehouse, locate the computer, and establish a communication uplink to verify the location for an airstrike. After the position is verified, you have about 1 minute 30 seconds to evacuate. The only regret I have about the physical design is that the current lifts I have in the level look really out of place. I originally had mine style lifts that looked really cool and fit in perfectly, but due to clipping and r_speed issues, they were replaced with these more friendly lifts. Oh, and you know how people say that Q2 barfs on large outdoor areas? They're right. The final light compile had to be made with a -chop 88 because of errors from ArghRad. Boogers. Misc author info : I'm a student in mid-state North Carolina USA. My interests include, but are not limited to, level and game design, drawing 3d artwork, and soccer. I've been making levels for almost 2 years now, although I've only released a few, due to severe hard drive failures (read: computer got struck by lightning). Additional credits : Id Software for Quake 2. Robert A. Duffy for QERadiant. Thank yous : God, Dogfish, Jackson Tufts, Dan Smith, Tim "Argh!" Wright, and Geoffrey DeWan. Oh, and not to forget David Hyde, RickNeff, Mad Dog, and all the other l33t h4x0rs at RUST who answered my sometimes insanely stupid and obvious questions (you know who you are). Previous works : (Released maps, in order of first to latest) Death at the Warehouse (DN3D PP) Insanity (DN3D PP) Doomed Again (DN3D PP) July 4th Fireworks Show (DN3D PP) City Surprise (DN3D PP) City Surprise (DN3D 1.3D) Abandoned Warehouse (Quake 1) Abandoned Warehouse (Quake 2) (Released skins, in order of first to latest) Human Enforcer for the Enforcer model (Q2) Human Enforcer Red for the Enforcer model (Q2) Human Enforcer Blue for the Enforcer model (Q2) Human Enforcer CTF skins for the Enforcer model (Q2) Plugs : www.planetquake.com/qeradiant -- QERadiant homepage www.planetquake.com -- Planetquake homepage www.idsoftware.com -- Id Software homepage www.3drealms.com -- 3D Realms homepage www.terrafusion.com -- "Your Level Source" www.planetquake.com/ramshackle -- DM map reviews www.gamedesign.net -- RUST, rockin' level design site 3dmr.gamedesign.net -- Great Q2 and HL SP reviews * Play Information * Game : Quake 2 Single player : Yes Cooperative : Yes, 4 starts Deathmatch : Yes, 9 starts, suitable for 2-10 players Difficulty settings : Yes, 0-3 New sounds : No New graphics : No New music : No CD track # : 9 Recommended CD : Quake 2 CD Demos replaced : None Misc info : This level was tested in SP, 2 player co-op, 1v1 DM, and tested with the Eraser bots with 5, 7, and 8 players * Construction * Base : New level based loosely on a real warehouse Editor(s) used : QERadiant and Notepad Build time : Way too long, probably about 2 months Known bugs : In the first part of the level, in the area with the explosion, if you try to duck and move forward, in some places you can't. I don't know why. Also, if you grenade + rocket jump onto the roof, parts of the distant walls will disappear. However, since it's nearly impossible to get up there under normal circumstances, this is hardly noteworthy. If you find any other problems or issues, please e-mail me (rpg_6sp@hotmail.com). Designed on : PII 300 with 224 megs of RAM, Windows 95, and a Hercules Dynamite TNT video card Compile utilities : QBSP3 v1.051 and QVIS3 v1.02 by Geoffrey DeWan, ArghRad v2.00 by Tim "Argh!" Wright QBSP3 settings : None QVIS3 settings : None ArghRad settings : -extra -v -chop 88 -bounce 56 -chopsky 96 Compile machine : Same as above QBSP3 : 45 seconds QVIS3 : 623 seconds ARGHRAD : 2477 seconds Brushes : 1802 Entities : 878 * HOW TO PLAY * Place rpg2sp1.bsp in your X\quake2\baseq2\maps\ directory (X represents the parent directory and/or drive letter). If you do not have one, make one. Next, start Quake 2. Once in the game press tilde (~) to bring down the console, then type this: skill x map rpg2sp1 Then press enter. It should load the map. x = 0-3, 0 being easy, 1 being medium, 2 being hard, 3 being hard+ * WHERE TO GET THIS LEVEL * You should be able to find it on ftp.cdrom.com and it's mirrors. Also, check out 3dmr.gamedesign.net , and maybe some other review sites if you want to see some reviews. * FYI (FOR YOUR INFORMATION) * If you are running a server with this map (or know of one that is), please let me know. I'd be most grateful. I'd be even more grateful if you let me know of any violations of the copyright and license agreement below. Also, if you've uploaded any speed runs through my map, I'd like to hear of those, too. What sucks: Best Buy's "Performance Service Plan" (which insures your computer against power surges, among other things). It took three months for them to replace a computer that was hit by lightning. * PLEASE NOTE * I, nor id Software, are responsible for any damage these files may or may not cause. However, it is highly unlikely that any damage will be caused as a direct result from these files. Other authors are not permitted to use this level as a base to build additional levels. * COPYRIGHT NOTICES and PERMISSIONS * This level is copyright 1999 by Robert P. Gove JR. All rights reserved. Permission to use, copy and distribute unedited copies of this file -- rpg2sp1.zip -- is hereby granted, provided that no fee is charged for the use or availability of this file (other than the normal connection costs for on-line services, if applicable). The above copyright notice and this permission notice must be left intact in all copies of this file. Commercial distribution of this file, in whole or in part, requires prior written consent from the author. Commercial distribution includes any means by which the user is required to pay either for the support (e.g. book, newsletter or CD-ROM) or for the file itself. Unauthorized commercial distribution is prohibited. If you wish to commercially distribute this file, note the following: (1) This file contains intellectual property (including, but not limited to, textures and other artwork) owned solely by Id Software (www.idsoftware.com), and is subject to any and all copyrights held by them. The author does not have authority or permission, either expressed or implied, to grant usage of Id's copyright, and, by granting permission to use this level in a single commercial release, does not claim or waive their rights thereby. (2) Permission is granted by the author for the one-time commercial distribution of this file if all of the following conditions are met: (a) The author is notified by email prior to the file's inclusion on any commercial release; (b) The author is provided with one (1) "contributor's copy" of the finished product upon it's release. Said "contributor's copy" is to be sent to the author using the shipping address specified by the author in his/her reply to the publisher's initial email notification, and is to be provided at no cost to the author; (c) This file (including this copyright notice) is not to be modified in any way, and shall be distributed as the author intended; (d) The author retains all relevant and proper copyrights to this work both prior to and subsequent to the commercial release of this file; (e) The publisher obtains prior written consent from the author. (3) By requesting a shipping address from the author, the publisher signifies acceptance of, and agrees to abide by, these conditions. By returning a valid shipping address to the publisher, the author thereby grants the publisher one-time usage of the author's copyrighted work for commercial purposes. Thank you for your interest in this work.