date: 25th of March 1998. quake2 deathmatch and single player level ================================================= title: stray cat file: tigq201.bsp author: tigger-up-late email address: tigger@ebom.org URL: http://www.ebom.org/ray description: a deathmatch and single player quake2 level. ================================================ play information single player yes cooperative: no skills 0,1,2,3: yes Capture the Flag: no deathmatch: yes - 2 to 14 (at a guess) new sounds: no new graphics: no new music: no how to use: place the tigq201.bsp file in your baseq2/maps folder (make one if you don't have one). at the console (press ~) type the following skill x (press enter) map tigq201 (press enter) (press ~) replace 'x' with 0,1,2 or 3 where 0 is easy and 3 is hard+ skill. all skill levels supported ================================================ story (for single player) the naughty cyborgs of 'The Stroggs' been planning an attack with explosives produced from goods from the mines. somehow you have escaped from the 'slave mines' and turned up unannounced at what looks like the rumored 'freight-station'. a week before you worked out your escape you were chatting with some fellow shit-kickers and had discovered that there had been a 'cave-in' on the main 'track' but there was still a draft coming from the tunnel, so you knew it was not completely blocked. this was your route out, and your goal now is to kill Strogg, and destroy any explosives, which will be used against Earth, well so it is rumored (very lame, but hey, its a story :]) ================================================ extra info this level was designed as a deathmatch level for quake 1st, as i was waiting on worldcraft 1.6 to come out. i don't think there is a single non-coloured light. if u ain't got a 3dfx card you're really missing out! the r_speeds maybe a little high at certain points on the *train tracks*, i tried my best to get these down and i knew this bit was going to be trouble when i drew-up the plan, but it was something i wanted in the map. no exit (in deathmatch) next map is same map ================================================ construction base: none editor: WorldCraft (1.6) other progs: quake2 utils know bugs: monster behave strange on moving trains when dead. build time: about 2 weeks compile time: not sure, about 40min (pII300 128meg ram) any problems email me any enquires email me any questions email me ================================================ Distribution and legal: Copyright (c) 1998 ray, tigger@ebom.org All rights reserved. Portions copyrighted by id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient, and may NOT be modified in any way. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ================================================