Monster Shield Enhancement 12/25/97 ================================================================ Title : Soldier v1.01 Author : Roscoe A. Sincero Email Address : legion@keg.zymurgy.org Description : This is basically the same as soldier enhancement but with additional shields for all three types of soldiers, enforcer, berserker, and gunner. These Stroggs are generally too weak. With shielding, they are now tougher. If you don't have the soldier enhancement mod, you can get it at Inside3D. Look for December 25th news in the archive. It is posted on that day. Web site/Home page : NONE News site : Inside3D (http://www.inside3d.com) Additional Credits to : id Software for Quake2, especially Paul Steed of iD for giving out the stats for the enemies ================================================================ * Play Information * Single Player : yes Deathmatch (2-16) : No New Sounds : No New Graphics : No New Music : No * Construction * Base : Quake2 DLL Source Editor(s) used : Microsoft Visual C++ v4.0 Known Bugs : Who knows. Well, the monsters have a tendency to run up to you and stare at you for a little bit before finally shooting. Also, when it gets to close to the walls, it can get stuck as usual. That hasn't change. Since the soldiers now move often, you should see this problem a quite a bit more (unless, of course, you don't move towards the walls at all). Build Time : I don't know. Forgot. * Install Instructions * 1) Make a dir under your quake2 directory (c:\quake2\dmsg) 2) Unzip the gamex86.dll into the dir created in #1 (i.e. C:\quake2\soldier) 3) Run Quake2 with the command line "quake2 +set game dir" where "dir" is the directory where you copied the gamex86.dll (i.e. quake2 +set game soldier) 4) start a new game * Other Info * This is my second attempt for this mod which is my very first Quake II mod and my very first C program. The soldier will display animations normally not seen very often in the original release. The run and shoot as well as duck and shoot animation sequence will be seen more often in this mod. Also the run, shoot, and trip sequence can now be seen. Originally, Quake II did not show this oddity at all. Lower skilled soldiers will trip more often. The "move and fire" sequence comes in two variations--running straight at you (low skill) and strafing (high skill). These two variations are randomly "augmented" with the tripping animation. Some sequences can only be seen at certain skill levels. The trip sequence has been further "augmented" at higher skill levels. It might look like there is a new model involved but trust me, this is all done "in code". The animation frames were originally part of the initial release. Easy skill (skill 0) Stroggs do not have any shields. I have discovered that the Outer Base is a little tougher now with the new enhanced soldiers plus shield (at skill 2--hard). With the shielding and tripping sequence, you will find a marked difference in skill levels. Also the health and amount of damage has NOT been changed. The Stroggs are tougher to kill because of the shield. Keep in mind that the Stroggs still take damage even with the shield. Shielded Stroggs just take less damage now. NOTE: The machine gun soldiers are basically the same as iD's original release with only few minor changes--they duck just a little bit more often than before--and shielding, of course at higher skill. * Legal Stuff * If you want to use this patch in anything that will be redistributed, please e-mail me first. (This excludes CDROM.COM and mirrors which may of course distribute it freely without asking.)