This is Defusion version 1.11 for Quake. --Changes: 1.11 ** QW version: fixed a bug with team enforcement. 1.10 ** QW version: team enforcement is now working. ** QW version: added server keys to modify both the radius and amount of damage done by the bomb explosion. 1.02a ** Included all the needed files for playing Defusion in QuakeWorld in the def_102a.zip archive. ** Replaced the included entity files with updated ones ** Fixed the manuals so that only 1 directory of images are needed It's a great Deathmatch mod that has received rave reviews across the Internet. It will soon be served on Mplayer. Instructions: Unzip the zip into your QUAKE directory. Be sure you unzip it so that directories are created. A Defusion subdirectory will be created in your Quake directory. There are 2 manuals, in html format, included. One for the standard version (def_110.htm) and another for the QuakeWorld version (def_qw110.htm). The graphics for both will be unzipped into a Defusion\images\ directory. If you are going to run the server, then you need to get the entity files must follow the instructions in the manuals to create "Modified-for-Defusion" BSPs. There are 5 entity files included for e1m3, e3m1, e3m4, dm2 and dm4. We've included a batch file that will extract and them modify the BSPs associated with these ENT files. It's called entmake.bat (This is for DOS/Win95/NT systems only.) Xpak (v. 0.41) and qbsp (ver 29) are included. Custom maps are coming shortly. Be sure to use the "-game defusion" parameter when you start your game. Enjoy. Nov. 15, 1997