This map is designed for Teamfortress 2.8+ Title: El Grappleron (AKA Capture The Shambler) Version: 1.0 (July 1999) Map Filename: elgrap.bsp Model Filenames: None Author: Grant King (BoaR) Email Address: kung@the-pentagon.com Description: TeamFortress v2.8 Quake Map Check out the TeamFortress homepage at: http://www.planetquake.com/teamfortress ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.8 QuakeC patch. (Though it'll probably work with earlier versions) Single Player: No Cooperative: No Deathmatch: No TeamFortress: Yes Difficulty Settings: No New Sounds: No New Graphics: No Demos Replaced: None Grappling Hook Required: Yes * Construction * Base: None Editor(s) used: Worldcraft 1.1a Shareware Known Bugs: You might get stuck if you are strafing against the Red spawn tunnel. Just let the strafe button go. Build Time: Do you really care? (Lots, on a P1 200MMX, 64MB) * Thanks * Id for Quake. All the TF Software guys for Teamfortress. Ben Morris for Worldcraft. Me. * Other Info * Quick instructions: 1. Get to enemy Telepathic Shambler room 2. Destroy a bar or two of the Shambler's cage (They're tough) 3. Capture the enemy Shambler (just grab him) 4. Reset the enemy's computers (Via a very tough shootable button next to the ramp in the Shambler room) 5. Get a demoman to detpack your entrance to the enemy auto destruct. Someone should be behind the bomb shelter (ie small wall). 6. The bomb shelter guy should run through the serviceway to the auto destruct. If the bomb shelter guy dies: 1. Detpack the safety door that dropped down. 2. Proceed from step 5. ...oh yeah, Demomen have one detpack every time the enemy computers reset. If they die, they lose it. Detailed instructions and a nice background story are in manual.txt * Use * Unzip elgrap.bsp into your /quake/id1/maps, /quake/qw/maps, or /quake/fortress/maps directory. Enjoy. -EOF