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Title                   : Sea Strike
Date                    : 8/7/99
Filename                : seastrik.bsp  
Author(s)               : Brian Rivers
Email Address           : brivers@cc.gatech.edu

Description             : A new level for AirQuake 1. It's a 
                          water-based level divided into two
                          bases which are separated by water and
                          a big wall. It's a really tall level, 
                          so there's plenty of room for dogfights 
                          and stuff. 

                          Ground vehicles are supported, and can
                          travel between the two bases by a neat 
                          little landing craft.

                          Single player and Teamplay DM are kinda 
                          tough because of the defense arrays 
                          around both bases. 

Additional Credits to   : id Software for Quake
                          Iikka Kernen for AirQuake TC & IKLITE
                          Matt Jenkins for his creative ideas and 
                             help with testing
                          Creators of QOOLE

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* Play Information *


Level Name              : Sea Strike

Single Player           : YES
Teamplay DM             : YES
Deathmatch              : YES
Difficulty Settings     : Not Implemented

New Sounds              : NO
New Graphics            : NO (But I used Iikka's AirQuake textures)
Sound Track             : 2
Demos Replaced          : None
.map   Included         : YES

Software needed to play : AirQuake TC
(ctf, normal quake etc.)


Comments                : I'd like some feedback so I know how I did 
                          on this level. I know it's big and will be 
                          slow on some computers, but I still think it's
                          pretty cool.



* Construction *

Base            : Scratch
Build Time      : About an hour & 30 minutes

Times & stats   :System Used      : Cerleron 300A (O/C'd to 450), 128 Mb RAM
                 Qbsp             : ~30 seconds
                 Vis (-level 4)   : ~3 minutes
                 Light (-extra)   : ~80 minutes
                 Brushes          : 248
                 entities         : 164
                 miptex           : 41

Texture WAD used: Airquake.wad
Editor(s) used  : QOOLE v2.50
                  IKLITE
Known Bugs      : Lots of Hall Of Mirrors (HOM) w/ GLQUAKE. 

* Legal Stuff *
--------------------------
I don't really care what you do with this level.

