The Alkado Adventure ====================================================================== Filename : Alkado.zip Author : Alkado Email Address : Alkado@hotmail.com Homepage : Http://homepages.ihug.co.nz/~alkali Description : This is a Quake episode containing seven levels: SpiderStart (level-select) The Mettle Challenge (metal) The Karmid Push (wizard/medieval) Santa Vesta (underground) Good Things Come To Good People (base) The Good Things (base 2) The NatuReal Deity (boss) Storyline/Plot : After defeating the dozens of Shamblers and Vores that surround the deadly Shub-Niggurath, you stroll up to the teleport and get ready to telefrag the disgusting beast. Just as the spike floats up to Shub, you suddenly notice a lightning quick flash of fazy electricity around Shub as she lets out terrifying screams at you. Without a further thought, you dive into the teleporter to end Shub's ghastly war... ... you expect to be covered in blood and guts, you expect to be washed with a great feeling of relief, you expect peace... Instead you awake in a small room. You are not in Shub's pit anymore, nor can you hear, see or feel the beast. Somehow, when you teleported into Shub's stomach, you went straight into a second teleport. Had you destroyed her in doing so? There was no evidence that she were dead... and worse off, as you recall your senses and try to figure out what has happened, you start to feel a strong sensation. It was the same sensation when you first went to the Quake world - when Shub had all the Runestone's in her power... You stomach drops and you feel a sudden chill as you realize Shub is still alive... and still has ALL Runestones in her possession! Whether you've teleported into the past, or even into some terrible future... or even in an alternate universe... one thing still remains: you need to find the runestones, and kill Shub... oO) Play Information (Oo Single Player : Yes Cooperative : Nope Deathmatch : Don't we already have enough?! Difficulty Settings : Unfortunately not. It's set at about medium-hard. New Sounds : Definitely! New Graphics : Hell yeah! New Music : sorta... a 15sec creepy.wav loads at the start. oO) Construction (Oo Base : All levels from scratch Editors used : WorldCraft v1.5b, ARGHLite 2.0, rVIS, wQBSP, Qart, Quark, PakExplorer, Paintbrush, Notepad, Adobe Photoshop Compile machine : P100 - 16MB RAM for all levels. Known Bugs : none - except for the 'stuck in wall' errors. If you have Quake v1.08, it doesn't give you the 'stuck-in-wall' messages at the start of each level. Because of this I don't know if there are any errors. It doesn't really matter if there are, however, as I have made up for those that you would have missed. A few of the .bsp’s exceed the 1.4 Mb limit, so it won't run on 8 meg machines! If you're running normal Quake under windows, you should use the option - winmem 12 when you start Quake. Eg. Quake -game alkado -winmem 12 +map spider +play creepy Other: If you have ANY comments about this episode please E-Mail me. I would love to hear your opinion. Your comments will help me build a better level next time. oO) Installation (Oo Unzip into the QUAKE\ directory (a folder for my episode will be created). Go to the Dos Prompt and type QUAKE -GAME ALKADO +MAP SPIDER +PLAY CREEPY An easier way is to simply click on AlkadoBat.bat. One will be installed into the Quake directory, and also the Quake/Alkado directory. ======================================================================