=========================================================================== Advanced engine needed : Boom-compatible Primary purpose : Single play =========================================================================== Title : Tek On Me Filename : levels/doom/Ports/tekonme.zip Release date : 16/08/25 Author : SharkyChip Email Address : [redacted] Other Files By Author : None Misc. Author Info : New to the scene. 'Tek On Me' is my first release Description : Tek On Me is a Boom-compatible episode for Doom's Knee-Deep in the Dead. It contains 9 maps and 2 endings, thus having 2 different credits maps. Gameplay starts out simple and old-school, ramping up in difficulty to modern combat puzzles, arenas and approachable slaughter with skill settings implemented, serving as a way to gradually introduce players into harder map and fight designs. The set uses UMAPINFO, has recolored monsters and a slightly modified palette. It also contains a full bespoke sountrack made by LPad that is sure to give your playthrough a unique and fun flavor. Additional Credits to : - LPad, for composing the amazing original soundtrack that is key in giving life and atmosphere to the mapset. Also made some tree textures, a colormap and playtesting - Ravendesk, for playtesting all maps and giving constructive feedback on them. - Muumi, as a sky from Muumipackv2 was used. - Jaska, as a tree texture from Lost Civilization was used. - NiuHaka, as their Doomguy 3D model was used to aid in the creation of the TITLEPIC. - cc4-tex creators, as lava and waterfall textures were used. =========================================================================== * What is included * New levels : 11 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : Yes Other : No Other files required : None * Play Information * Game : Doom Map # : E1M1 - E1M10 + E2M1 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 16 months on-and-off Editor(s) used : Ultimate Doom Builder, SLADE3 and Paint3D for graphics Known Bugs : The modified radiation suit palette doesn't show up in GZDoom. May Not Run With : Any ports without Boom compatibility Tested With : DSDA-Doom v0.29.0, PrBoom v2.6.66 and GZDoom v4.11.3 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors