=========================================================================== Advanced engine needed : Vanilla (cl2) : DSDA-Doom or other UMAPINFO port with OpenGL graphics Primary purpose : Single play =========================================================================== Title : Oops... All-Ghosts! Filename : oops.WAD Release date : 10/31/2024 (RC1) 11/07/2024 (Final) Author : grapes Email Address : smokeheroin@protonmail.com Other Files By Author : N/A Description : Oops... All-Ghosts! is a small pack of mostly short levels, all of which utilise the "all-ghosts" glitch in some capacity. The idea started as a community project map which was on the wrong complevel (MAP02 in this pack). The goal was to try and use the glitch in interesting ways and to create maps with a completely different gameplay feel to them. Because "ghosts" are involved and the build time was around Halloween, the maps predominantly feature ambient/unsettling music, with some spooky map concepts for good measure. There is a degree of mystery and puzzle-solving to most of the maps, and exploration and trying new things is encouraged. The pack is primarily designed for single play but has co-op available; the co-op elements have been tested on Woof: several maps have points of no return and if a player attempts to respawn after triggering the glitch, Woof will crash. Deathmatch is also available on all maps, but is untested. MAP23 onwards should be considered secret/bonus maps, and are largely tribute maps to dead friends. DSDA-Doom 0.28.1 or higher is the intended port to play this pack, but any port that supports UMAPINFO should suffice. The visual glitches are designed for OpenGL graphics; software mode will produce different visual glitches and unintentional HOMs. Ultra-Violence is the expected difficulty, but this is irrelevant in most cases. Note: There are no intentionally aggressive visuals but some of the glitches can occasionally result in rather noisy/flashy visuals; player discretion is advised. Additional Credits to : All maps, menu/HUD graphics, menu music and music edits by grapes Custom PLAYPAL and enemy/weapon textures by Fumingbow639067 Inverted SNDCURVE by akolai Additional textures from OTEX by Ola Björling Special thanks to everyone who's helped me out with my various editing questions on Discord! =========================================================================== * What is included * New levels : 11 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : UMAPINFO Other files required : None * Play Information * Game : DOOM 2 Map # : MAP01-08 + 23/77/93 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Sporadically over two months Editor(s) used : UDB, Slade, WhackEd4, Photoshop, OpenMPT, Sekaiju, Audacity Known Bugs : Game crashes in Woof if any player attempts to respawn after triggering all-ghosts; SNDCURVE does not work in Woof; secret ending not accessible in Woof May Not Run With : Anything not UMAPINFO compatible Tested With : DSDA-Doom 0.28.1, Woof 14.5.0 * Map list * MAP01 : It Screams Back Music : Kileak: The Blood - Level 5 by Kimitaka Matsumae MAP02 : Revenant Methpipe Music : Darklight by Tom Jermine [intro loop edit] MAP03 : Sludgewalker Music : Resident Evil - Vacant Flat by Koichi Hiroki MAP04 : She Was a Visitor Music : She Was a Visitor by Robert Ashley [cover by grapes] MAP05 : Insidious in the Cumulonimbus Music : The Unanswered Question by Charles Ives MAP06 : Voidpuncher Music : Persona 2: Eternal Punishment - Seven Sisters High School by Atsushi Kitajoh MAP07 : Hold This Earth in Hands of Sulphur Music : Medievil - The Crystal Caves by Andrew Barnabas & Paul Arnold MAP08 : So Come On Shame Sing Your Name Music : Daffy Duck in Hollywood - Options Theme by Matt Furniss MAP23 : Its Bones Are Soft Music : Its Bones Are Soft by Bull of Heaven MAP77 : Nailgunning Our Hearts Together Music : Rhubarb by Aphex Twin MAP93 : If I Don't Go 2 Hell When I Die I Might Go 2 Heaven Music : Ghost in the Shell - M08 Floating Museum by Kenji Kawai Additional Music Credits: Title/Text : OOPS00 by grapes Intermission : Quackshot - Transylvania by Shigenori Kamiya * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Doomworld: https://www.doomworld.com/forum/topic/149216/