=========================================================================== Update to : jondoms.zip Advanced engine needed : Boom, GZ/UZDoom Primary purpose : Single + coop play =========================================================================== Title : Jondoms Filename : jondoms.wad Release date : Yes :) Author : hognoselmao (Joan) Email Address : [redacted] Misc. Author Info : Reach out to hognoselmao on Discord if you find any bugs or if something's broken and I can attempt to fix it Description : Upon the death of my power supply for my real gaming machine, I wanted to attempt installing DOOM and editors on my lubuntu laptop I used during college. Upon getting everything set up, this was the first wad I've created. The name comes from me arbitrarily asking my friends what the name of my wad should be, someone suggested 'jondoms.' I didn't really need him to elaborate but that same person then sent me the image that eventually became the main menu. Additional Credits to : jac0907cm for testing, decino for helpful info, chubzdoomer for his UDB tutorials (which have been helpful with SLADE editor) =========================================================================== * What is included * New levels : 5 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP05 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 2-3 Weeks, on-and-off Editor(s) used : SLADE 3, Gimp, Photopea May Not Run With : Vanilla (Requires MAPINFO/UMAPINFO support) Tested With : DSDA Doom 0.25.6 (prBoom), GZDoom 4.11.3 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors