===========================================================================
Advanced engine needed  : Boom with MUSINFO
Primary purpose         : Single play
===========================================================================
Title                   : Flooded Complex
Filename                : flooded-complex.wad
Release date            : 12/14/2025
Author                  : Weary Goose
Email Address           : [redacted]

Description             :    One level and a credits level designed for Freedoom Phase 2 though compatabile
                             with Doom 2. This level is my first level in Boom after making several 
                             vanilla levels.  

Additional Credits to   : 
Sky Texture: Custom or potentially one of the Freedoom sky textures as a template. I made it a long time ago, and forgot how I exactly made it. All I remember is that I could have the texture made from scratch with a program called Drawing (https://maoschanz.github.io/drawing/). It's likely to be original though.

Level Name Font: BigBlue Terminal Plus https://int10h.org/blog/2015/12/bigblue-terminal-oldschool-fixed-width-font/ CC-BY-SA 4.0 license https://creativecommons.org/licenses/by-sa/4.0/

Levels (made by me): Licensed as the CC0 1.0 Universal https://creativecommons.org/publicdomain/zero/1.0/deed.en

Music Credits:
Title: "Oh No, A Cyberemond (sic)" by continuum.mid 
Intermission: "FTW You 100" by BlueWorrior
Level 1: "Indigo" by Korp and "Oh No, A Cyberemond (sic)" by continuum.mid 
Level 2: "I Sought Wisdom in the Chalice But There Was None" by Vandalorian

All the music besides "Oh No, A Cyberemond (sic)" by continuum.mid are from the Freedoom project, specifically, Freedoom Phase 2. "Oh No, A Cyberemond (sic)" by continuum.mid is under the public domain or the CC-BY 4.0 License: https://creativecommons.org/licenses/by/4.0/

Freedoom license for assets (textures, flats, title and intermission screen, template for all custom resources made by me (dehacked, hud, m_doom, title screen, intermission screen, and level name images), and music from Freedoom used: https://github.com/freedoom/freedoom?tab=License-1-ov-file

Inspired by this pickaxe design before the Cave Area under the public domain: https://en.wikipedia.org/wiki/Pickaxe#/media/File:Pickaxe.jpg

Special Thanks too: EduardoAndFriends for conveyor belt tutorial (https://www.youtube.com/watch?v=9eyB7Bz71MA), the Freedoom Project, Sunder (Design and "window" at the first outdoor area), Speed of Doom (Inspired "window" at the first outdoor area), and Final Doom.

===========================================================================
* What is included *

New levels              : 2
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Freedoom Phase 2 or Doom 2
Map #                   : 01-02
Single Player           : Designed for Pistol Start
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : None
Build Time              : Around two to three weeks with some fixes later on
Editor(s) used          : Eureka and Deutex
Known Bugs              : 
May Not Run With        : Vanilla, limiting removing, and possibly classic boom source ports.
Tested With             : Woof! 15.2.0 and DSDA Doom 0.29.0


* Copyright / Permissions *

This work is licensed under the Creative Commons CC0 1.0 
Universal License. To view a copy of this license, visit
https://creativecommons.org/publicdomain/zero/1.0/

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
