=========================================================================== Primary purpose : Single play =========================================================================== Title : The 96 kb challenge: Final Doom Challenge! Filename : 96kmain2.wad Author : Various, see authors.txt Email Address : [redacted] Other Files By Author : Too many to count. Some maps here are the first time maps from their own users, some other are made by experienced authors. Misc. Author Info : A bunch of crazy nerds and geeks mapping with file size limitations, again. Description : 32 maps made under or equal the file size limitation of 96 kylobites, all these levels are for boom compatible ports. Levels are all based between 3 diiferent themes: Free theme from MAP01 to MAP10, Resource Starvation from MAP11 to MAP20 and levels based upon map title from other wads (both commercial and user-made works) from MAP21 to MAP30. This time the wads are splitted in different wads: - 96kmain2a.wad (Main wad, includes levels, music and in-game music, graphics and demos) - 96pal.wad (new palette made for the project from SilverMiner, free to use as well) - 96kreverb.wad (Live Reverb add-on for Zdoom 2.8.1) After many months leaving this project dormant, i finally decided to release it with some fixing in the coop parts for some wad found Additional Credits to : ID software and Team TNT for Evilution WildWeasel for holding the 64k compo "(File) Size Matters" at the zdoom forums back in 2014 for being the inspiration of this challenge. Blastfrog for the stuff taken from Doom Aesthetic Pack (like the third frame for FIREBLU, wow) LoneAlpha for fixed Doom flats and fixed TNT textures 32in24 team for 32in24-15 resources SuperCupcakeTactics for the M_DOOM edit and the "Auger;Zenith" palette ReaperAA for ColdPal.wad Jimmy for Plutonia for Doom 2 and Jimmytex Thomas van der Velden for some textures used in Plutonia for Doom 2 texture pack (like SW1,2SKULP and CEILVINE) Sunbeam for LiveReverb Gothic for Patched-up Textures Gothic DM team for Gothic DM textures Eradrop for DROP/DRP skyes plums for PLUMSKY Mechadon for Box o' Skies Chaine, Scuba Steve and other authors for the skies textures ID, Xaser and NaturalTwenty for lostres (BLOOD) SilverMiner for the GAMEINFO lump and all the help he give me during the complation of this challenge (PLAYPAL, COLORMAP, Live Reverb wad) Authors of the midis used in the wad, check authors.txt =========================================================================== * What is included * New levels : 32 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : MAPINFO Other files required : 96k.deh 96kreverb.wad, 96kpal.wad * Play Information * Game : Doom 2 Map # : MAP01 - MAP32 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 7 months of making maps and a lot of time for final compilation Editor(s) used : Doombuilder 1.68, Doombuilder 2, GZDB-Bugfix, DoomBuilder X, SLADE 3, Whacked4, Bitmap Font Writer, wadcat on dosbox, UDB Known Bugs : Some bug in the switch textures of MAP11 (AGAIN!) May Not Run With : Vanilla Doom 2 exe Tested With : woof, prboom 2.5.1.4, prboom+ 2.5.1.7um glboom+, crispy doom 3.5, eternity engine, prboom+ 2.6.2um, gzdoom, zdaemon * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors