=========================================================================== Advanced engine needed : None (Vanilla Compatible) Primary purpose : Single play =========================================================================== Title : 200 BPM Filename : 200-BPM.wad Release date : 04/11/2026 Author : Weary Goose Email Address : [redacted] Description : 6 quick vanilla-compatible hell levels inspired by Grindcore bands like Repulsion, Exhumed, and Asterisk*. Each level is around thirty seconds to three and a half minutes. Additional Credits to : Level Name and Title Font: Fantasma, a CC0 1.0 Universal Licensed Font: https://github.com/froyotam/Fantasma?tab=CC0-1.0-1-ov-file#readme Levels (made by me): Licensed as the CC0 1.0 Universal https://creativecommons.org/publicdomain/zero/1.0/deed.en Music Credits: Title: "Siege Mentality" by NeilJohnRips Intermission: "No More History" by Cammy Text Music: "Halls of Wandering Spirits" by Myrgharok Level 1: "Liminal Space" by Lola "BlueWorrior" Harvey Level 2: "Ultamatum Infurnus" by Lola "BlueWorrior" Harvey Level 3: "Ant Farm Melee" by Lee Jackson Level 4: "Unknown Realm" by Palitoman Level 5: "Eclectic Death" by Peccatum Mihzamiz Level 6: "Devoured by the Jaws of Defeat" by Korp, based on "Paranoia" by Tyler "Picklehammer" P. Level 7: "Path of the Pale Horse" by Lippeth Freedoom license for assets (textures, flats, title and intermission screen, template for all custom resources made by me (dehacked, hud, m_doom, title screen, intermission screen, and level name images), and music for levels 1, 2, and 6 from Freedoom used: https://github.com/freedoom/freedoom?tab=License-1-ov-file Music from Title, Intermission, Text, and levels 3-5, and 7 are from the Ulimate Midi Pack https://ivanastan.bandcamp.com/album/ultimate-midi-pack These tracks in this midi pack are licensed under the CC-BY-SA 4.0: https://creativecommons.org/licenses/by-sa/4.0/ If there's any assets like music that is attributed incorrectly, let me know. Level Titles: Level 1: "Vile Collision" Level 2: "200 BPM" Level 3: "Cave of Hell" Level 4: "Mound of Flesh" Level 5: "Putrid Shed" Level 6: "R.I.P." Level 7: "Damnation" Play Styles and Misc Considerations: Though designed with pistol start, this wad should be good when playing continuously. Mouselook is fine too. This wad is not designed for jumping and crouching, however. =========================================================================== * What is included * New levels : 7 (including end level) Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 or Freedoom Phase 2 Map # : 01-07 Single Player : Designed for Pistol Start Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : None Build Time : A month or so Editor(s) used : Eureka, Gimp, and Deutex Known Bugs : Some levels go over the sprite limit like level 6. The intermission text after level 6 doesn't show up in chocolate doom although over source ports work like Crispy Doom and DSDA Doom. May Not Run With : None Tested With : DSDA Doom 0.29.4, CRL Doom 1.9, Crispy Doom 7.0.0, and Chocolate Doom 3.1.0 * Copyright / Permissions * This work is licensed under the Creative Commons CC0 1.0 Universal License. To view a copy of this license, visit https://creativecommons.org/publicdomain/zero/1.0/ * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors