﻿===========================================================================
Archive Maintainer      : 
Update to               : 
Advanced engine needed  : Doom 64 EX+
Primary purpose         : Single Play + Coop
===========================================================================
Title                   : Fastest Shovels 15
Filename                : fs15.wad
Release date            : 
Author                  : The Shovelware Society
Email Address           : [redacted]
Other Files By Author   : A lot.
                          
Misc. Author Info       : Shovelware enthusiasts and modders.

Description             : Another session from the Shovelware Society
			  discord gang made by more than 2 people
			  where we are messing with wacky gimmicks
			  and maps completed under 128 minutes for
			  Doom 64, after many moons! Also, this is the
			  first session prolonged for the entire month
			  of January!

			  If you are asking where it goes Fastest Shovels
			  14, lets say it's drowned into the toxic waters
			  of the seine during the last years Olympic
			  Games, sadly. For Fastest Shovels 13, is just
			  imprisoned in our PSX jails of doomworld.

Additional Credits to   : Shovelware Society for participating in this
                          challenge.
                          Walter Confalonieri \ Confetti for leading
                          this project.
			  ID Software and Midway for Doom 64
			  
===========================================================================
* What is included *

New levels              : 8
Sounds                  : No
Music                   : Yes
Graphics                : Yes 
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : FS15Poster.png (
Other files required    : None


* Play Information *

Game                    : Doom 64
Map #                   : MAP01 - MAP08
Single Player           : Yes
Cooperative 2-4 Player  : Yes, few maps
Deathmatch 2-4 Player   : Yes, few maps
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 3 weeks
                          
Editor(s) used          : Doom Builder 64
Known Bugs              : none i am aware of.
May Not Run With...     : ...i don't have jokes for this in mind.
Tested Whit             : Doom 64 Ex+, Doom Remastered


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

-----------------------------------------------------------------------------
    MAPLIST
-----------------------------------------------------------------------------

MAP01
Title: Hi My Name Is Doom 64 Speedmap
Author: HOLE
Build time: The whole 128 minutes + A bit extra
"Gimmicks": 
Monster Party 64: 64 monsters in total
Aligned to Nintendo rules﻿: keep lines and things aligned to the 64 map grid only

MAP02
TITLE: Meme Tower
Author: JETX_121
Build Time: 54 Minutes and 41 seconds

Gimmicks: 
>Monster Party 64 ("spawnblocked monsters" warning)
>Aligned to Nintendo rules
>4 Sectors Only (the rising pillars in the map are merged sectors)

Note: Revenants, Chaingunners and "Dummy" were used for this map

MAP03
Title: U-56365
Author: Walter
Build time: 1 minute for the layout, 3/5 minutes for extra detailing and testing
Gimmicks: Gone in 64 seconds; 6 HB and 4 AB only 6 textures only; 4 F_SKY textures as walls (with 2 of them used as door)
Description: Small tyson U shaped map. Perfect for the mandatory "bad" map lol

MAP04
Title: Follow Me
Author: Immorpher
Build time: 128ish minutes + bug fixes after playtest
Gimmicks: It's just one big gimmick!
 
6 textures
6 crushers, 4 lifts only
Some secret gimmicks!

MAP05
TITLE: **Circles And More Circles**
Author: **JETX_121**
Build Time: **127 Minutes 53 seconds**

description: run around spirals while cyberdemons snipe you, get keys and leave asap (the power of copypaste), i could have finished this around +90 minutes mark but half hour in i had to redo stuff as i got a better idea for the map, so no more time for macros : (

Gimmicks:
-bomberman 64
-4 tags only
-6 blinking light sectors
-4 cyberdemons
-6 cacos, 4 pain elementals
-4 beds (or at least they look like it)

MAP06
Title: I come to the castle and there wasn't even any  cakes, you liar princess!
Author: Walter
Build time: 1 hour and 46 minutes, divided in two days session
Gimmicks: It's a Midway Thing; 4 lifts, 6 crushers
Description: Small castle like structure, in the end looks more a classic techbase. Lots of barrels!

MAP07
TITLE: Holding Hell
Author: JETX_121
Build Time: around 1 hour

description: Holding Area but hell and unfinished on purpose (i mean it's beatable, but i didn't make the rest of Holding Area's layout, as time was running out)

Gimmicks:
-Monster Party 64
-Bomberman 64
-6 Blinking Light Sectors

MAP08
TITLE: WOW 64: The Movie The Game
Author: JETX_121
Build Time: 64 seconds for the layout, another half minute to add remaining actors and exit after testing

description: YOU KNOW EXACTLY WHAT THIS IS... so have fun :3

Gimmicks:
-Aligned to Nintendo Rules
-4 Cyberdemons
-Gone in 64 Seconds