=========================================================================== (Doom 2 Minor Sprite Fix Recommended) =========================================================================== Version : Final v1 Advanced engine needed : Doom2.exe or compatible (DehackEd) Primary purpose : Single / Coop =========================================================================== Title : SLOTTER II (Demo) Filename : slottr2.wad, slottr2.deh, slottr2_ws.wad Release date : 4/1/2022 Author : Arsinikk and others Email Address : [redacted] Other Files By Author : 100 Line Massacre 200 Line Massacre: The Slaughtering 100 Line Christmas (Community Project) Slotter Misc. Author Info : I'm that Vanilla slotter mapper. Description : SLOTTER II is a Vanilla Doom (complevel 2) demo for the upcoming megawad Hell Revealations, the spiritual successor to Hell Revealed I + II. This beta demo only includes 14 maps (maps 1-12 + 30 + 32) and is supposed to highlight how the full megawad will play like. While this mapset targets Vanilla Doom (no VPOs, etc), we highly suggest playing in a port that increases the sprite limit, as many of the maps exceed the limit, just like its Hell Revealed precursors. All maps were designed with pistol start in mind, though continuous play is perfectly fine. P.S. This WAD uses UMAPINFO to use particular skies for maps that will be in Episode 2 and 3 of the final megawad. P.P.S. This WAD is a beta, therefore some of the maps may not make it into the final megawad. List of beta mappers: Arsinikk, SilverMiner, Synami, Andrea Rovenski, Blue Phoenix, Rivi the Warlock, tonytheparrot, SuperPecanMan, finnks13, and NinjaDelphox. =========================================================================== --- Port Compatibility --- : Play and record demos on -complevel 2 (Especially on PrBoom Plus) ZDoom based ports, Eternity, DSDA Doom, and Woof-based ports have compatibility settings applied automatically. If using the Eternity Engine, make sure you are using devbuild 4.03.00 or higher. - https://devbuilds.drdteam.org/eternity/ (There is a game-breaking bug in the current 4.02.00 stable build as of now). =========================================================================== --- How to launch --- : For source ports: use slottr2.wad (-complevel 2). DEHACKED is directly embedded in the wad file. For Vanilla Doom/MS-DOS: you must patch your own doomhack.exe yourself with Dehacked (version 1.9 of Doom2.wad is required, even for Chocolate Doom users) --- Additional Files --- : slottr2_ws.wad - optional for ports that support widescreen graphics. =========================================================================== * Credits * Project Lead : Arsinikk Playtesting : Arsinikk quality control Cacodemon187 Large Cat Graphics, Custom : Arsinikk Palette/Colourmap ThatKidBobo DehackEd, Decorate, : Arsinikk ACS, Coding Internal Demos : Arsinikk =========================================================================== * Maplist * 1: Fucking Hell - Arsinikk 2: Isle near Radar - SilverMiner 3: Excavation - Synami 4: I Smell Barons - Andrea Rovenski 5: Outpost Overrun - Blue Phoenix 6: Heavy Damage - Rivi the Warlock 7: Cacomorphobia - tonytheparrot 8: Spiderpunk - SuperPecanMan 9: Rip and Tear - Arsinikk 10: Body Count - tonytheparrot 11: Stonehenge - Arsinikk 12: Softcore - finnks13 30: Heisenberg - NinjaDelphox 32: The Puzzle - Arsinikk =========================================================================== * MUSIC CREDITS * Title: "Task Force" - Lee Jackson Inter: "The Dark (Techno Mix)" - Metabolist Readme: "The Saver of the World" - Thyrbse 01: "Push on the Gas" - Metabolist 02: "The End of the World" - Thyrbse 03: "Chud Beast" - Doomkid 04: "Smells Like Teen Spirit" (HR Demo Midi) 05: "Terminal City" - Megarace 06: "Overactive Imagination" - Death 07: "Gazz!" - Lee Jackson 08: "Blade Runner Theme" - Blade Runner 09: "BFG Division" - apb 10: "CCCool" - Lee Jackson 11: "Short Circuit" - Metabolist 12: "Run Like Smeg" - Lee Jackson 30: "The Pyramid" - Thyrbse 32: "Spray" - Lee Jackson =========================================================================== * Additional Credits * Texture credits: - Additional textures and flats from Hell Revealed I and II - Minor additional textures/flats from CC4-TEX GFX/SFX credits: Arsinikk - All menu graphics including M_DOOM, TITLEPIC, INTERPIC, CREDIT, BOSSBACK, STBAR, Difficulty select - Double Chainsaw GFX + SFX - 60%/40%/invuln health status bar mug sprites based off the mug sprites from Deus Vult II - Nightmare ZDoom font (adapted from Amuscaria, eevee) - Keen GFX - Chaingun GFX Vphurple Izumi - Barrel sprites and animation ThatKidBobo - M_DOOM Refinements Hell Revealed I and II - SKY1 and SKY3 from Hell Revealed - SKY2 from Hell Revealed II Christopher Golden (Doom Zero) - Plasma GFX + SFX - Arachnotron SFX Grimm, NightFright, Nash - New pistol, shotgun, SSG, and chainsaw sprites adapted from "Doom 2 Minor Sprite Fix" + "Black Gloves for the Doomguy" (Grimm), and "Smooth Weapons Enhanced" (NightFright / Nash) Doomkid (Bourgeois Deathmatch) - Double fist GFX Huy Pham (Deus Vult II) - 100%/80% health status bar mug sprites Realm667 - Baron of Stone SFX and GFX base - Evil Eye (Illuminati) GFX + SFX - Beating heart on pillar GFX - Doomguy doll GFX id Software - Doomguy doll SFX Amuscaria, eevee - ZDoom Nightmare font base =========================================================================== * What is included * New levels : 14 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : No (use both slotr2d.wad and slotr2d.deh for Vanilla/Chocolate Doom) * Play Information * Game : Doom 2 Map # : MAP01-MAP12, MAP30, MAP32 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : Speedrunning Other mods : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Two weeks. Editor(s) used : Ultimate Doom Builder, Slade3, Adobe Photoshop, WhackEd4, Dehacked, eevee Doom Text Generator Known Bugs : - Sprite flickering will happen. Use a limit-removing port. - Let us know if you come across any bugs in any of the maps. Tested With : Vanilla Doom (DOS), Boom, ZDoom, GZDoom, Chocolate Doom, DSDA Doom, PRBoom Plus, Eternity Engine 4.03 devbuild, Crispy Doom, Woof, etc. - Will pretty much work with most any port that has Vanilla (DehackEd) Compatibility options and voodoo doll support. * Copyright / Permissions * Authors MAY ONLY use the contents of this file as a base for modification or reuse as long as they credit the author(s). Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors