SOME DOOM GUYS PRESENT: S U R G E D M Filename : SURGE.ZIP (SURGE.WAD and SURGE.TXT) Note : This version has a few minor bug fixes over the original release. Date Finished : December 24th 1998 Developers : Nick Baker (Chief mapper and gfx guy) nbaker1@net.ntl.com http://nickbaker.ml.org David Gevert (Mapper) Blitzr4@aol.com http://www.quakecity.net/dagger Martin Friberg (Mapper) nails@hem2.passagen.se http://www.doomshack.com/doomster Mike Watson (Mapper) cyberdemon@cyb.ml.org http://cyb.ml.org Jesse Myers (Mapper) njx9@gamescentral.com http://njx9.ml.org Qingshuo Wang (Mapper) pixelrex@yahoo.com http://members.xoom.com/pixelrex/ Yashar Garibzadeh (Mapper) femco@online.no Mike Reid (Mapper) prower@prow.ml.org Other Releases : Nick's stuff: Realms of Pain (RLMSPAIN.ZIP) GothicDM 2, maps 17 and 32 (GOTHICDM2.ZIP) The Darkening E1, graphics and levels (DARKEN.ZIP) Upcoming (as of this release): Moderator for Paradox TC Levels, music and graphics for Caverns of Darkness, Crucified Dreams, Doom Resurrection, Darkening E2, Execution DM, Hellstorm, Mockery, Mordeth E2, SlaughterDM, Twice Risen, Ultimate Invasion. David's stuff: Earthbase 3 (BASE3.ZIP) Dave DM series (DGDM*.ZIP) Upcoming (as of this release): Moderator for SlaughterDM Levels and graphics for Eternity TC, Paradox TC, Mordeth E3. Martins stuff: Trent's Rhapsody (DM) Live Backwards (DM) UAC Corporation (SP) Crestfallen (SP) Levels for Beyond Doom TATC Upcoming (as of this release): Levels for Ninja Doom. Mike Watson's stuff: Eulogy1-9 Descent 1 Dismemberment Upcoming (as of this release): Levels for Hell Reavealed 2 Jesse's stuff: Upcoming (as of this release): Levels for Mortality Qingshuo's stuff: Simply Evil Upcoming (as of this release): Levels for Crucified Dreams, Jagged Edges, Painful Echoes and SlaughterDM Yashar's stuff: Upcoming (as of this release): Levels for Hell Revealed 2, Paradox, Crucified Dreams, Destruction and Prox. Mike Reid's stuff: The Seventh series Upcoming (as of this release): Levels for Hell Revealed 2 and Paradox. Misc. Developer Info : Nick: Born in 1981. Contributor to Doom News (http://news.doomshack.com) First played Doom in early '94, started editing about half a year later, finest released level is probably GothicDM 2 MAP32, but look out for Mordeth E2 MAP13! David: 15 years old, obsessed with quality of levels, moderator of SlaughterDM Martin: Born in 1978. Runs DooMster (http://www.doomshack.com/doomster/) Been dooming since -95 and editing since late -95. Mike Watson: Been Dooming since before Doom was released. I can't remember when my birthday is. Oh wait, it's today! http://cyb.ml.org... send me money! Jesse: Born in 1981. Runs The House of Diablo II (http://diablo2.gamescentral.com/), Qingshuo: 13 year old dude in Edina, Minnesota who has no plans for his future ;-) Has a website at pixelrex.quakecity.net Yashar: Born in Iran in 83, moved to Norway a few years later... Been playing doom for 3 years or so, and designing levels for 1 1/2. Mike Reid: Description : In case you couldn't tell, this is a dedication to Ola Bjorling's uber cool Overload. It currently features 8 high paced frag filled levels in the style of Overload and all new textures (mostly "inspired" by the original Overload textures). The textures don't look quite so awesome as the originals, but we're not allowed to use them. Oh yeah, some textures are inspired by some of Ola's Darkening E1 textures too. So ph33r. Additional Credits to : The whole team would like to thank: * Ola and friends for one of the greatest DM level sets of all time Nick thanks: * The authors of DeeP '97 and WinTex * All the people who've shown me how crap I am at playing DM * The people who realise that they could upgrade their 486 to a Pentium with a single day's wages nowadays. * America for having hardly any local Doom servers, while England has one throughout the entire country, ie BT's own Wireplay service. So ph33r us Brits! =P David thanks: * Ola Bjorling and the rest of the Overload Team for their awesome Overload set. You like frags? You'll like this. members.xoom.com/bjorling * Nick Baker for starting this Overload Tribute Project. Martin thanks: * Ben Morris for DCK. * Rand Phares for his great Doom Consitency Checker. Mike Watson thanks: * Matt Ayres for WadEd (even though it's got way too many bugs. * Anyone who helped me out with any kind of level editing for Doom (they know who they are... or maybe they don't...). * Ola, cause without him, Surge would be Overload and we'd all have nothing to make it a tribute to (you think anyone will make a tribute to Surge?). Jesse thanks: * Everyone, Matthew Ayres too, especially if he releases the WadEd Source. Qingshuo thanks: * No fuck'n thanX to BrewBoy. Yashar thanks: * Nick Baker for starting the whole project, and involving me. * Chrozoron for different reasons. Mike Reid thanks: * =========================================================================== * Play Information * Map # : MAP01 - MAP32 Single Player : Yes, to scout out the killing fields. Cooperative : No, though the starts are there. Deathmatch : Duh! Difficulty Settings : Nope. Just play skill 5 old deathmatch for max ammo The levels have the weapons we find to be most suitable. New Sounds : No New Music : Yes, freeware music from the net for all levels. New Graphics : Yes - Either inspired by original Overload or Darkening E1 ones, or taken from the Darkening E1. Demos Replaced : Not yet * Construction * Base : New levels from scratch Build Time : Varies, see below Tool(s) used : A load of 'em: Nick used: DeeP '97 v9.30 Wintex 4.3 Paintshop Pro v5.01 MS-DOS EDIT :) David used: EdMap 1.4 DMapEdit 4.0.11 Deth 4.16 Martin used: * Mike Watson used: WadEd 1.83b WadAuthor 1.30 Warm 1.6 Jesse used: WadEd 1.88b DeeP 97 EdMap 1.21 Qingshuo used: HellMaker 1.2 beta 2 Yashar used: Dck 2.2 Dck 3.0 Deth 4.1 (i think) Mike Reid used: WadEd 1.87R WARM 1.6 Deep97 Known Bugs : What?!? You think we'd release something with bugs?!? No, there aren't any, at least none that we know of. Please report any to nbaker1@net.ntl.com. May Not Run With... : Heretic, Hexen, Quake, Quake 2, Sin, Half-Life, etc =P Unlike Overload, this sky DOES tile, so you can use whatever ports you want. So ph33r. MAP01 Title : Dead Right Author : Nick Baker Description : Kinda inspired by Overload MAP10: The Ruins of Valhalla. Construction time : About 4 hours. The lighting is what took the most time, I think it looks great now. Gameplay pace : MEDIUM Recommended # of players: 2 MAP02 Title : Center (or Centre if you're Nick :P) Of Attention Author : Mike Watson Description : Small, but open. Lot's of fun. That's all I gotta say, go kill someone! Construction time : 3 days total. Gameplay pace : INSANE Recommended # of players: 2 MAP03 Title : Supersonic Author : Yashar Garibzadeh Description : A round courtyard, with plenty of pillars and stuff to make for an interesting Deathmatch. Construction time : Unknown Gameplay pace : INSANE Recommended # of players: 2 MAP04 Title : Darkest Days Author : Mike Watson Description : If you're a darker color you'll have an definate advantage. Also, the BFG is easy to get, but trust me, ambushes are easy too. Construction time : 2 hours Gameplay pace : INSANE Recommended # of players: 2 MAP05 Title : Medevil Author : Jesse Myers Description : A large open courtyard with some nice detail. Construction time : Gameplay pace : INSANE Recommended # of players: 2 MAP06 Title : Hangman Author : Nick Baker Description : You'll soon see where the name comes from :) A central courtyard with some bits going off. Construction time : 4 hours or so. Gameplay pace : INSANE Recommended # of players: 2 MAP07 Tile : Impossible Pain Author : Mike Watson Description : Metal and brick fragathon. Construction time : 2 and a half hours Gameplay pace : INSANE Recommended # of players: 2 MAP08 Title : Shred Author : Martin Friberg Description : Tiny, dark, highly detailed arena. Construction time : Gameplay pace : INSANE Recommended # of players: 2 MAP09 Title : Bloodshot Author : Mike Watson Description : Also small (see a pattern?), but fairly easy to move around in. High frags I hope. Construction time : 4 hours Gameplay pace : INSANE Recommended # of players: 2 MAP10 Title : Square O' Death Author : David Gevert Description : Squarish brick 'n' metal arena. Construction time : A little over 2 hours. Gameplay pace : INSANE Recommended # of players: 2 MAP11 Title : Intense Author : Yashar Garibzadeh Description : A small central building with a path all around it. Construction time : Unknown Gameplay pace : INSANE Recommended # of players: 2 MAP12 Title : Tombstone Author : Nick Baker Description : Inspired by Overload MAP13: Screaming Fury and also some other level I vaguely remember from somewhere, probably one of Mr Doom's. Construction time : 3 hours. Gameplay pace : INSANE Recommended # of players: 2 MAP13 Title : Tower Of The Decaying Author : Qingshuo Wang Description : A large tower build in the middle of a rocky valley. Construction time : Gameplay pace : MEDIUM Recommended # of players: 2-4 MAP14 Title : Speed Author : Mike Reid Description : Extremely small and fast paced DM, with no cover at all! Construction time : Gameplay pace : INSANE Recommended # of players: MAP15 Title : Overkill Author : Mike Watson Description : Pretty small, powerful weapons. BFG has to be lowered to get it, which is fairly simple, but your enemy can swipe it from you. ph33r some more! Construction time : 2 hours Gameplay pace : INSANE Recommended # of players: 2 MAP31 Title : Heat Author : Nick Baker Description : Another level named after it's main feature :) The powerful weapons are in the lava, but you'll sustain damage getting them... Construction time : 1 1/4 hours. Gameplay pace : INSANE Recommended # of players: 2 MAP32 Title : Death Flight Author : Mike Watson Description : Kinda big, kinda small. If you happen to get a rocket in the face that knocks you out a window don't respawn right away, the ride is pretty fun. Did I mention NOT to jump out the window? Construction time : 6 hours Gameplay pace : INSANE Recommended # of players: 2 MAP16 Title : X Squared Author : David Gevert Description : Squarish brick 'n' metal arena, you'll see why I named it what I did very soon... Construction time : A little over 1 1/2 hours. Gameplay pace : INSANE Recommended # of players: 2 MAP17 Title : Battlefields Author : Yashar Garibzadeh Description : Another courtyard, with a couple of teleporters to keep things interesting. Construction time : Unknown Gameplay pace : INSANE Recommended # of players: 2 MAP18 Title : Shameless Destruction Author : Mike Watson Description : I was bored, and didn't feel like making an SP map. It's actually pretty cool too. Cold too ;) Construction time : 2 hours Gameplay pace : INSANE(even better with 3+ players) Recommended # of players: 2-4 MAP19 Title : Arena of Fire Author : Nick Baker Description : Another level with a firey theme :) Needs some more detail added. Construction time : 2 hours (so far) Gameplay pace : INSANE Recommended # of players: 2 MAP20 Title : Singe Author : Martin Friberg Description : One of the fastest paced DM levels you'll ever play. You'll love it :) Construction time : Gameplay pace : INSANE Recommended # of players: 2 MAP21 Title : Close Quarters Author : Mike Watson Description : It's really, really tiny and you should have some fun at least. Most likely whoever gets off the first shot will win, but he may also die from it heh. Also, that's not a waffle in the middle, okay?? Construction time : One hour Gameplay pace : MEDIUM Recommended # of players: 2 (anymore would be really weird) MAP22 Title : Skin Author : Yashar Garibzadeh and Martin Friberg Description : Darkly themed, tiny DM level. Construction time : Gameplay pace : INSANE Recommended # of players: 2 MAP23 Title : Top Of The World Author : Yashar Garibzadeh Description : One of the best looking levels of the pack, it has a simply stunning view :) Construction time : Unknown Gameplay pace : INSANE Recommended # of players: 2 MAP24 Title : Aurikan's Theatre Author : Jesse Myers Description : Kind of a stone henge type level. Construction time : Gameplay pace : Recommended # of players: MAP25 Title : Hidden Pain Authors : Mike Watson and Nick Baker Description : Really dark and brown with a few secrets. Also, you'll have to work for that BFG too. This is just about the only level in the pack that is not symmetrical at all. Construction time : About 8 hours Gameplay pace : INSANE Recommended # of players: 4 MAP26 Title : Catafrag Author : Nick Baker Description : I was messing around with my level editor one day, and came up with this... Construction time : 2 hours Gameplay pace : INSANE Recommended # of players: 2 MAP27 Title : Dance In The Darkness Author : Yashar Garibzadeh Description : Tiny little level that is extremely fast paced. Construction time : Unknown Gameplay pace : INSANE Recommended # of players: 2 MAP28 Title : Head Rush Author : Mike Watson Description : Small building surrounded by water. This is the first DM map I ever made (about six months or so ago I think) with texture changes (of course) and with less ammo and health. Construction time : 3 hours total Gameplay pace : INSANE Recommended # of players: 2-4 MAP29 Title : Blow Through Author : David Gevert Description : Another fast-paced fragged filled arena. Construction time : A little over an hour and a half. Gameplay pace : INSANE Recommended # of players: 2 MAP30 Title : Storm Pipes Author : Nick Baker Description : Large metallic tunnels form this level. It's very Quake like, and there's a specific Quake DM level that it's heavily inspired by, but I've forgotten what it was called :) Construction time : 3 hours Gameplay pace : MEDIUM Recommended # of players: 2-4 * Where to get this WAD * Only level contributors and testers should have this version of the WAD. If you are not one of these, then you shouldn't have it. If you are, then look on the ftp site for the latest version (I'm trying to release a new build weekly. * Disclaimer * All similarities with Ola Bjorling's Overload are purely intentional. The word ph33r was harmed during the making of this TXT file. * Build History * Build 14: Improved versions of a few levels (Exits added, weapons changed, etc), levels re-ordered, all levels except 07, 08 and 22 now included, level graphics complete (except for levels not yet finished). Build 13: Added Nick Baker's MAP23 and Mike Reid's MAP24, added DM/co-op starts to various maps, sector and sidedef merging, etc. First version with beta testers! Build 12: Updated Nick Baker's MAP11, added some new flats. Build 11: Added Cyberdemon's MAP21 and MAP22, updated Nick Baker's MAP11 Build 10: Added Cyberdemon's MAP19 and Jesse Myer's MAP20 Build 9: Added Gemini's MAP16, MAP17 and MAP18 Build 8: Added Nick Baker's MAP11 and MAP14, Mike Watson's MAP12 and MAP13, piXel reX's MAP15 and Gemini's MAP31 and MAP32. Added some new textures, notably an ice texture and ice and snow flats. Build 7: Added David Gevert's MAP07, Martin Friberg's MAP08, Mike Watson's MAP09 and Jesse Myer's MAP10. Replaced a couple of Ola's Darkening E1 textures and added a new sky. Surge.WAD and Srgemaps.WAD are now in seperate ZIP files for greater convenience. Added MAPINFO entry. Build 6: Added Nick Baker's MAP06 Build 5: Added David Gevert's MAP05 Build 4: Added Nick Baker's MAP04 - Not released Build 3: Added Nick Baker's MAP02 and David Gevert's MAP03 - Not released Build 2: Added Nick Baker's MAP01 Build 1: Textures only - Not released * Future * More levels.