=========================================================================== Archive Maintainer : Update to : Advanced engine needed : Skulltag Primary purpose : One-on-one deathmatch =========================================================================== Title : Random Chaos Duel Collab - Rivalries Filename : RCCOL02.wad Release date : Author : Members of <+RC+> Email Address : [redacted] Other Files By Author : Random Chaos Collab 1 -"The CyberCrusher" Misc. Author Info : Only a few members of Random Chaos make maps, but we occasionally break the silence to release something like this. Cheesy Doom Plotline: After Random Chaos's initial plan for world domination was embarrassingly ruined by the cybercrusher, it was decided within the council that they would need a new warrior who could single-handedly destroy him. How would they find this person? As evil grins spread across the table, a plan for a strange and twisted tournament was developed, a tournament simply called "Rivalries". Description: A small collaberation of maps by a few members of the Random Chaos doom clan. Unlike our previous singleplayer collaberation, this one is intended for one-on-one fragfests. TITLEMAP by lupinx-Kassman Map 01 "<+RC+> Duel Nexus" by lupinx-Kassman Map 02 "Techni-Arena" by Legacy Doomer Map 03 "Brothers in Ash" by Reno Map 04 "Best Frienemies" by lupinx-Kassman Map 05 "Classic Confrontation" (based on 32in24-9 MAP33 "Hate Processing Bunker") by lupinx-Kassman Map 06 "Duel Spire" (based on 32in24-3 MAP25 "Kass Duel Tower") by lupinx-Kassman Additional Credits to: Music: kcestar.s3m by Joseph Collins, based on "Evening Star" from Sega's Knuckles Chaotix (title) Nerd_Disco.xm by Jazzcat (map 01) I Have a Humperdinck by Erectronik (map 02) pip-baconcookies.it by Pip Malt (map 03) dials.it by coda (map 04) baldfun1.mod from Mystic Towers by Animation F/X (map 05) sspluto.it by Madsy (map 06) All of the above music files were downloaded from modarchive.org, with the exception of "I Have a Humperdinck", which is an mp3 file downloaded from newgrounds.com Graphics: M_DOOM, WINERPIC, LOSERPIC, CREDIT*, and RC_TITLE graphics (and technically textures) used DooM font for the text (no authorship information listed, but the font can be found at https://www.fonts4free.net/doom-font.html) WINERPIC uses the Quake 3 Doomguy model for the silhouette LOSERPIC uses one of Doom's PLAYK0 player death sprite for the silhouette Textures: Community Chest 4 Texture Pack's TLITE65G used as part of HOLO* textures Community Chest 4 Texture Pack's contributors for cc4-tex (the sky on MAP02 is from an early version of cc4-tex) Dario and Milo Casali for Plutonia's first episode sky Raven Software for Hexen textures Capcom for the Megaman Starforce 3 background used as the sky in MAP01 The Skulltag team for textures from Skulltag Philippe Lesire for Derelict's sky which is referenced in the KS_SSKY* textures Roger Ritenour for Earth's wooden ladder (WOODLDR*) textures which were used as a rough approximation for the WOODL1* through WOODL3* textures iD Software's Doom for STONE2 and FLOOR4_8 which if I recall correctly were used as references for KS0BBRI* and KS0QBRI* textures, and KS0HEX* textures respectively Resources prefixed with KS_* can be found described in detail in OldResourceCredits.txt of LKTex Special Thanks to: Alexmax for duel32.wad which the scripts for the map voting system are based on Fredrik Johannson for Vrack 3, from which two of the ceiling lights used throughout his map were the basis for the ceiling lights used in 32in24-3 MAP25 "Kass Duel Tower" (which later became MAP06 "Duel Spire" in this pack) The Hot Chip "One Pure Thought" music video for inspiring the squigglevision theme for Best Frienemies Thanks to the person in the clan came up with the clan's tag <+RC+> which is depicted in menu graphics as well as sector art in MAP01. I think it may have been Little Jake since they were the clan leader but I'm not sure Thanks to Little Jake for being a really cool guy and for creating the clan that gathered all of us weirdoes iD Software for being the reason any of this weird stuff came to fruition =========================================================================== * What is included * New levels : 6 Sounds : no Music : yes Graphics : yes Dehacked/BEX Patch : no Demos : no Other : no Other files required : nope * Play Information * Game : DOOM2 Map # : 1-6 (hub) Single Player : Yes Cooperative 2-4 Player : Nope Deathmatch 2 Players : Intended for Other game styles : No Difficulty Settings : No * Construction * Base : None Build Time : Please don't make me tell you. It's embarrassing. Editor(s) used : XWE, Photoshop, and Doom Builder Known Bugs : Nope. Unknown Bugs : Probably. May Not Run With... : Anything non-skulltag for the most part. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://doomzone.21.forumer.com/ FTP sites: