The Parallel Team presents -------------------------- LOST FRAGFEST ARENA -------------------------- "The missing unfortunate little level" Hello everyone! Of all surprise comes this level from us, the Parallel Team! And it didn't even take long to finish! Can this be real? The Parallel Team releases a single level DM wad, and says that it took a week to finish!? Remember, when before releasing FFi we told you that nitro had gotten his computer formatted, and along all the porno pics our final level for FFi, "FragFest Arena" was deleted, and that FFi would have only 11 levels? We also said that in the future we're gonna make things up for you by releasing the last level as a single WAD, and here it is! The lost level of FFi! This medium-sized DM level is also our first "only ZDoom" level. PennyWise has finally figured out some of the ACS scripting, so don't try this with Boom, ok? Because the level isn't really small, the fun may not at its fullest when played with only 2 players, but already with 4 it should be a FragFest! That's all for now, for this summer we're pretty busy with our Skull Tag levels, so take care! (Oh, and here's a sneak info: BuckaZoid will be working with us on those levels too!). So that's all, and remember to send us anything: comments, complaints, ideas, anything! Did I say anything? Well, you can forget those nude pictures of yours... we've got enough of them! =============================LEVEL INFO====================================== Title : Lost FragFest Arena Filenames : lostffi.wad: The level itself lostffi.bat: Batch file to run the level easily lostffi.bex: Dehacked changes lostffi.txt: This file lostffi.acs: ACS scripting used in this level Author : Parallel Team Email Address : parallel@doomworld.com Homepage : http://www.doomworld.com/parallel Misc Author Info : Creators of The Parallel Dimension and FragFest Initialized. Need we say more? Description : One DM level to fulfill your fragging desires that was lacking in FFi because it didn't have the promised 12th level (I hope not!) ============================================================================= * Play Information * Game : Doom II Port : ZDoom (1.17c or above) Episode and Level # : Map01 Single Player : For looking around Cooperative : Erm, if you don't kill each other, not much is going to happen Deathmatch : Yep, you got it Difficulty Settings : Nope New Sounds : None New Graphics : Textures New Music : No Demos Replaced : None ================================================================= * Construction * Base : A new level made entirely from scratch. Editor(s) used : Zeth, Wintex, Warm and ACC. Build Time : About 5 days (20-25 hours). Yes, we don't believe it either! Is this the Parallel Team we're talking about?! Known Bugs : Well, I can't get the 3 "WATERMAP TEXTURE NOT FOUND" messages off from the start, but I guess that's it. Of course you can report to us if you find some. mtawney@doomnation.com! * Copyright / Permissions * Authors other than Parallel Team members may NOT use this level as a base for their own work. Thank you. =============================END OF DOCUMENT==================================