Ground Zero for Doom 2 with ZDoom (even dos ZDoom) ================================================================ Title : Ground Zero (beta v2.0) Filenames : gz20.txt gz20.deh gzt.wad (textures) gzskin.wad (skins) tf1.wad - MAP01 by Gokuma gzs.wad (other gfx, sounds, and resources) gz20.bat (For just running GZ single player just to check things out) Team so far : Paul Myskow (Barubary) - Creater of GZ. Credit anything not specially mentioned to him. He also improved the nuclear explosions. email: ? Mike Fredericks (Gokuma) - C&C stuff, level in this beta release, berserker class, scripting email: gokuma@bigfoot.com HardSide (Site Designer) email: hardside@mastersofweb.com Jeremy Sneep aka Renegade - possibly levels to come Jon Dowland - some testing I think. I remember testing online with him but not exactly why I listed him as a team member here. Jon, if you contributed anything else, please let me know. Description : Capture The Flag Doom that's basically Team Fortress Doom with some Command & Conquer stuff How to play: Play cooperative mode with respawning items turned on. Set your skin manually for your team and class. You must get the flag from the opposing base and return it to your own base. The switch to open the door is in the command center/operation room. Taking the flag will result in lock down (don't drop the soap, er... flag!). Take the flag to the captures room in your base and hit the switch. Try to find the secret omniclass room in each level to become super powerful. PSG Sniper's rifle graphics and sounds used with the permission of Ziggy Gnarly. Neither graphics or sounds can be used without firstly seeking the express written approval of Ziggy Gnarly (blackshadow@start.com.au)" Additional Credits to : Id software (Doom) Raven software (Hexen) Team TNT (Boom) Randy Heit (ZDoom) Rick Clark (ZDoom reference) Mike Welsh aka Dec0nstructor (Switch operated turrets, not in yet though and idea how to have base defenses attack the right people) Garth Donovan aka Ziggy Gnarly (Spy skin and PSG, spy skin was slightly modified and PSG's DDF code was converted to deh/bex by Gokuma) Blue Max (Demoman, HWguy, Engineer, Scout skins) Sergeant Daniel Snyder (Soldier skin taken from his Marine Doom, some death frames by Gokuma) Creators of KickDoom (Pyro skin, modified by Gokuma) Sir Kenny (SAM site gfx, modified by Barubary) Westwood (Command & Conquer) ================================================================ * Play Information * Episode and Level # : map01 Single Player : To check it out Cooperative 2-8 Player : Use coop mode to play CTF with two opposing teams. Odd number players are blue. Even number players are red. Deathmatch 2-8 Player : There will be normal DM levels Difficulty Settings : Not implemented yet New Sounds : Yes New Graphics : Yes New Music : no Demos Replaced : none yet * Construction * Base : See Credits above Editor(s) used : DETH ZETH WadAuthor DCK 2.2 (No shareware restrictions, crashes alot though). BSP NWT dmgraph dmaud Wintex Known Bugs : none * Copyright / Permissions * Authors are incouraged to make levels for GZ but email and ask permission to use something from GZ in another project and make sure you give credit. Since this is only a beta and specs may change it might be a good idea to send an email and let us, or me know that you're making a level. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * http://pit.condemned.com/gz ftp://ftp.cdrom.com/pub/idgames/newstuff/gz20.zip (temporarily) ftp://ftp.cdrom.com/pub/idgames/newstuff/gz20.txt (temporarily) ftp://ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/Ports/g-i/gz20.zip ftp://ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/Ports/g-i/gz20.txt Get BaruBary's original betav1.1 at: ftp://ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/Ports/g-i/gz20.zip ftp://ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/Ports/g-i/gz20.txt