Date Completed : January 24, 2000 Title : Bullet Train Filename : btrain.wad Other Works : http://members.xoom.com/cybspage Author : Cyb Email Address : cyb@frad.org Description : I got the idea from one of the assault maps in Unreal Tourny called HiSpeed (or something to that effect) where you had to basicly fight and take over the other teams train (which was moving the whole time). So then I said, "hey, that would be a cool DM map as well". Of course I meant for Doom. It's a tad smaller than its UT counterpart, and not quite as convincing, but it gets the point across, and it manages to play fairly well with the bots (once you've run around enough so they get proper nodes). And, of course, this is a ZDoom map. Additional Credits to : id, Raven, Lee Killough, Randy Heit, Epic =============================================================== * Play Information * Game : zdoom.exe with doom2.wad Level # : map01 Single Player : Yes, but only look around Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : N/A (just weapons and one armor) New Sounds : Ambience (from UT and Half-Life) New Graphics : New sky New Music : Yes Demos Replaced : None * Construction * Base : Scratch Editor(s) used : WadED, WadAuthor, Warm, Wintex, PSP6 Build time : I built it while I was watching a football game (Rams vs. Bucs, NFC Championship, and damnit that pass WAS complete) Known Bugs : Uh, don't fall off the train (that's not really a bug though) and if you do and sit there dead on the ground eventually you come to the end of the level and the effect of a moving train is lost. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You may distrubute this file in any format(CD ROM, BBS, whatever)provided that you include all files included in your distribution (as in, this text file) Where to Get this wad: FTP: http://members.xoom.com/cybspage