===========================================================================
Archive Maintainer      : Zandronum
Update to               : Zandronum
Advanced engine needed  : Zandronum 3.1 or higher
Primary purpose         : Deathmatch
===========================================================================
Title                   : Balmora - Morrowind DM
Filename                : balm.wad
Release date            : 3/5/2025
Author                  : SkeletronMK666
Email Address           : [redacted]
Other Files By Author   : Terminator Arena
Misc. Author Info       :   
                            also, Balmora.wad mapped by SkeletronMK666
                            base idea by Bathesda Softworks, thank you todd
                          howard
                            Skybox taken Ripped from DaggerFall.

Description             : IRL friends of mine gave me the idea to make a map
                          in DOOM of Balmora from morrowind because they said
                          a long time a go that they wanted to see a map of
                          this in counterstrike one day. so i built it in
                          DOOM Buider, and it's the coolest thing ever!

Additional Credits to   : OTEX by Ola Bj rling
                          version 1.1
                          Released 2020-07-03
                          
                          contact: ukiro@ukiro.com
                          web: doom.ukiro.com
                          OTEX discord: https://discord.gg/6keMwZR
                          
                          Don't browse the patches, instead open TEXTURE2 if
                          you want to look at textures.
                          
                          Thanks to Bauul for the PK3 conversion (which is
                          not this version) and to
                          Simpletonium for the Doom Builder config for
                          categorization.
                          
                          
                          
                          ===CHANGELOG===
                          As of this version I ve decided to include the Doom
                          2 texture definitions so
                          that you can more easily combine vanilla textures
                          with OTEX in engines other
                          than GZDoom. 
                          
                          New textures:
                          * OBRCKX*
                          * OCONCW*
                          * OFENCN*
                          * OFLSHG02
                          * OHELLC02
                          * OICE_E1*
                          * OLGHTQ*
                          * OSPRTN*
                          * OSTCCC*
                          * OTECHG02
                          
                          New pattern variants for stuff from v1.0:
                          * OBNKRE44 & 49
                          * OBRCKW22
                          * OCONCA15
                          * OCONCE50, 58, 59
                          * OCONCI01
                          * OCONCV46
                          * ODOORB04
                          * OFENCM02, 11, 12
                          * OMETLH24, 34, 37, 43, 95, 96, 97
                          * OMRBLB15, 18, 19, 39, 44, 46, 50, 59, 90
                          * OMRBLE40
                          * OROCKL02
                          * OSWTCHM is an OMRBLB switch set.
                          
                          Updated or tweaked textures:
                          * OBNKRL40 had two stray orange pixels that were
                          removed.
                          * OCNDRC set had a slight vertical tiling issue
                          that was fixed.
                          * OFENCE01 was adjusted to make its brightness the
                          same as on OWOODD01.
                          * OFENCM01 got tweaked to remove the unconnected
                           pegs .
                          * OIRONN18 and 19 has a horizontal tiling issue
                          that was fixed. 
                          * OMETLH got updated with slightly more prominent
                          rivets (all variants).
                          * OMRBLA43 now has the same fat beveling as the
                          other variants in the material.
                          * OMRBLB got updated patterns for its carved
                          variants.
                          * OMRBLE got a new material, all old variants are
                          updated.
                          * OSTAR are all redone with slightly adjusted
                          heights per segment to better
                            align with 8 px increments. If you ve manually
                          aligned the old version; Sorry!
                          * OSTONB is updated with nicer shading.
                          
                          New FLATs:
                          * O3DMDA07
                          * OBSKTB*
                          * OGRVLD01
                          * OHEXAB*
                          * OHEXAF05
                          * OHEXAM*
                          * OHEXAN*
                          * OLAVAF* (animated)
                          * OMRBLB00
                          * OQSLPB*
                          * OQSLPC*
                          * OQSLPD*
                          * OSANDC*
                          * OSLNTB*
                          * OSLNTC*
                          * OSPRTN*
                          * OTL16C*
                          * OTL32B*
                          * OTLMXA*
                          * OTRHXE*
                          * OVINED00
                          
                          Updated or tweaked FLATs:
                          * O3DMDA*
                          * O5DMDB02
                          * OCHRMA00
                          * OCHRMB00
                          * OCHRMC00
                          * OCONCG33
                          * OTMPLB02
                          * OHEXAF*
                          * OHEXAL*
                          * OPENTA*
                          
                          
                          
                          ===REDISTRIBUTION===
                          
                          You are free to redistribute these textures with
                          your levels. This means you
                          can bundle them with your level and make custom
                          texture sets that combine OTEX
                          with other resources. I ask that you do not change
                          the names of patches or
                          textures in this process, and mention me in the
                          credits.
                          
                          I also ask that you make sure your project contains
                          the latest versions of
                          everything, so re-import the latest OTEX to your
                          project.
                          
                          
                          
                          ===MAKING MODIFICATIONS TO TEXTURES===
                          
                          For best results, consider these key tips:
                          
                          * A lot of OTEX is chopped into patches, meaning
                          you can combine stuff in the
                            TEXTURE definitions without adding any more
                          lumps. 
                          * Pick a naming convention different from that in
                          OTEX, so that original
                            textures are separate from the modified ones.
                          Perhaps names start with O_xxx
                            where xxx is a unique identifier for you or your
                          project. Doing this makes it
                            easier for me to keep track of new uses that I
                          can choose to incorporate to
                            OTEX proper.
                          * Recoloring and other alterations to textures that
                          are already in 8 bit color
                            is likely to give you worse results than if I
                          were to do it with the source
                            Photoshop files. So if you are making changes you
                          think can benefit others,
                            please reach out and I can help you make it look
                          as good as possible.
                            
                            ==========
                          trees:
                          
                          Submitted: whirledtsar, PGE
                          Code: whirledtsar, PGE, Rage Saprk (randomization
                          code on HexenN64LeafSpawner)
                          Sprites: Software Creations (Hexen 64),
                          Ettingrinder
                          
                          Description: IRL friends of mine gave me the idea 
                          to make a map in DOOM of Balmora from morrowind
                          because they said a long time a go that they wanted 
                          to see a map of this in counterstrike one day. so i
                          built it in DOOM Buider, and it's the coolest thing ever!
===========================================================================
* What is included *

New levels              : MAP01
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : texture packs and resources from the doom 
                          community, and various games, including DaggerFall
Build Time              : about a week or so.
Editor(s) used          : UDB
Known Bugs              : ?
May Not Run With        : must run in Zandornum
Tested With             : Zandornum


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors