Update to : crud.zip =========================================================================== Primary purpose : Single play =========================================================================== Title : CRUD Filename : crud.wad Release date : 2/14/2021 Author : Moustachio Email Address : [redacted] Other Files By Author : Atonement Moon Escape! Misc. Author Info : Was also the project leader for Interception, co-leader for Interception II with DFF. Have contributed maps to a few other community projects, such as Rowdy Rudy II. Description : Four short, simple maps for vanilla Doom II. The brawls start out relatively easy, but reach early-Plutonia levels by the end of MAP04. CRUD is 100% vanilla-compatible, and has been tested with DOOM2.EXE v1.9 through DOSBox. Meant for single-player, but works with co-op. Three demos are included in the wad. They're worth a watch, (or skip) as they might reveal some secrets. Spoiler alert. Level themes include gray brick castle, brown brick castle, slimy brown brick castle, and brown brick city. I think it all works together very well. LEVELS MAP01: Level name : At Doom's Yett Author : Matthew DeCalzadilla (Moustachio) Music Track : "Feedback" - Mark Klem Author's comments : I wanted to make a very easy opener, a map designed as if it were to be one's first Doom map. I really enjoyed the creation of this map, as all the ideas for it came very effortlessly. I took great care to keep the layout and appearance simple but elegant, using just a small number of textures. Took me just one day to complete, except for the secret which was added in a later revision. MAP02: Level name : Dungeon Crawl Author : Matthew DeCalzadilla (Moustachio) Music Track : "Salamander" - Mark Klem Author's comments : I started working on Dungeon Crawl immediately after At Doom's Yett. Initially I was going to make a purely underground map, but then I had the idea to have the map tunnel up to the surface. Again, I kept pretty simple on the design. I focused mainly on coming up with combat that would be slightly tougher and more varied, but still clean and simple. Took me one day to complete. MAP03: Level name : Castle Halls Author : Matthew DeCalzadilla (Moustachio) Music Track : "Breath" - Mark Klem Author's comments : This map was a wonder to work on! Once again, ideas for rooms kept flowing effortlessly from one scenario to the next. It was a blast creating this map from start to finish. This map took me a couple days to finish, although the second day I put off intentionally. My girlfriend wanted to see what Doom mapping looked like, so I created the final room with her as a demonstration. MAP04: Level name : Residential Zone Author : Matthew DeCalzadilla (Moustachio) Music Track : "Basilisk" - Mark Klem Author's comments : Definitely the most involved map in the set. While I had just as much fun making this level as all the others, it did take me about four days to catch all the ideas that I ended up really liking. With all that being said, I started getting more complex with my layout and encounters. The penultimate brawl out on the city street was inspired by my time spent in the city of Denver, and it was a real treat to make and playtest this particular part of the level. SOUNDTRACK All songs composed by Mark Klem and can be found on his website. Title Screen - "The Rogue" Intermission Screen - "Bones" End Screen - "Booster" MAP01 - "Feedback" MAP02 - "Salamander" MAP03 - "Breath" MAP04 - "Basilisk" Custom graphics designed by Moustachio. SKY1 compiled from HAZESKY11.png, mistsky_mtans.png, and cityscape_fore_pald.png by Mechadon which can be found in Mechadon's Box of Skies v3. Additional Credits to : Mark Klem for his awesome, free-to-use MIDI files! =========================================================================== * Version 1.0.2 * - Added missing co-op starts on MAP02. - Changed executable field in GAMECONF to "limitremoving". * Version 1.0.1 * - Added UMAPINFO and GAMECONF lumps for the Bethesda.net release. - Added a text ending via the UMAPINFO lump. - Added a COMPLVL lump. - Re-recorded all three title screen demos. * What is included * New levels : 4 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP04 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : About a week and a half. Editor(s) used : Ultimate Doom Builder R3681 (64-bit), SLADE 3.1.12 Tested With : Chocolate Doom 3.1.0, GZDoom 4.5.0 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors