===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Unfolding Citadel
Filename                : unfolding.wad
Release date            : July 31, 2025
Author                  : Kranto
Email Address           : [redacted]

Description             : The map, which I initially created for RAMP 2025.
                          Then I decided to tweak it in terms of balance and
                          some layout related details. It is available as
                          astandalone map now (aimed at decino's
                          Viewer-Submitted Levels Round 7)
                                                                             
                          Vanilla style map (I used vanilla textures only
                          with the exception of the skybox, and I had to use
                          some features of Boom), which is inspired by Sandy
                          Petersen's maps. The map is combat focused, and it
                          also gives player a choice of completing its
                          segments in any order. 
                          
                          Although it contains 2 levels, the second level is
                          just meant to be an ending. Only 1st level is
                          gameplay oriented. 
                          

Additional Credits to   : First of all, thanks to those amazing playtesters:
                          Anton Smolnikov, ComradePyotor, Coobee, Cyralek,
                          Dition, Gaplan, Gundroog, hellknight1390, infernal
                          grape, KingMob, kioshides, Lord Levitan, Mahr,
                          Sanguinor, SENKAKU, SovietHype, tarasRinakushisu,
                          Tihan, Whumptus and other play testers who
                          preferred to stay anonymous. 
                          
                          Credits for used assets: 
                          
                          Additional sprite credits: id Software
                          
                          Skybox credits: Mechadon - Mek's Box 'O Skies! 
                          
                          Music credits:
                          Cammy - Iconoclastic Flow (from Realm of Chaos:
                          25th Anniversary Edition) 
                          Manniacc - Dethrone the Tyrant (from Ultimate Midi
                          Pack, slightly edited version)
                          Myrgharok - Beating  Demons (from Ultimate Midi
                          Pack)
                          
                          The tracks from Ultimate Midi Pack are licensed
                          under the Creative Commons Attribution-ShareAlike
                          4.0 International License. To view a copy of this
                          license, visit
                          http://creativecommons.org/licenses/by-sa/4.0/
                                                    
                          Also thanks to DavidXNewton for hosting RAMP 2025
                          event: https://ramp2025.doomproject.com/
                          
                          And thanks to decino for hosting viewer-submitted
                          levels: https://submissions.decino.nl/
===========================================================================
* What is included *

New levels              : 2
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 1.5 months
Editor(s) used          : Ultimate Doom Builder, Slade, paint.net,
                          MidiEditor, Sekaiju, Source Filmmaker
Known Bugs              : N/A
May Not Run With        : Vanilla and Vanilla-based ports (tested on Crispy
                          Doom)
Tested With             : DSDA 0.29.2, GZDoom 4.14.2, Zandronum 3.1, PrBoom+
                          2.5.1.5


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://www.doomworld.com/forum/topic/154506-unfolding-citadel/
