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Wecome!
This is Scourge of Leviathan. It's a one big, long Doom map. Created for singleplayer vanila Doom type expirence
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Title: Scourge Of Leviathan
Works with Source Ports: GzDoom, Zandronum, GLBoom+ and PrBoom+ (complevel 9 is required)
If you play with OpenGL lights, make sure to use some of darker setting. Map was made with that in mind
Freelook - no 
Jumping - no 
IWAD - Doom 2
Supports difficulty settings, it's made primarily for Ultra-Violence
Custom stuff: it contains few textures, and music. It should be mod friendly
Music: "Hallowed Grounds","Unholy Voices" and "The Lair of Shial" from Blood
Cooperetive: 2-4 players. Some extra monsters. Still possible on Single Player as UV+ ... by for me is too much 


Known bugs: There's trap with Chaingunners that should teleport around player while being asleep. In PrBoom+ they 
immediately awake. It does not make this trap imposible, just very nasty and rude. It works as intended in GzDoom 

Description             : Plot
                          People will never learn not to mess with power
                          beyond their understanding. You know that releasing
                          UAC secret data is not a good idea, especially that
                          about Hellish Spawns. It's been a while since you
                          defeated Icon of Sin and Earth recovered relatively
                          quickly. You would think is time to rest then - a
                          foolish dreams. You heard on the news about some
                          small town in Central Europe called Zygry. A
                          strange cult appeared in the society of this town.
                          Only few rummors were heard about that cult and
                          these rummors say they are a worshipers of
                          Leviathan, and that his fortress rise from the Sea
                          of Blood.  But nobody really care - there's plenty
                          of freaks around the world and usually they are
                          pretty harmless. But they can not fool you, because
                          you were in hell and you know the story about
                          Leviathan and his Sea of Blood. So you start
                          searching further. Using your connection in Marine
                          core you get information about truck full of
                          weapons and ammunition that was captureed somewhere
                          near Zygry. Someone is getting armed there and that
                          is all what you need to know. Military will not
                          react yet, because lack of proof to combine armored
                          truck with cult in Zygry. You know that when they
                          get their proof it will be too late, probably it
                          already is. Leviathan cult must be in big need of
                          weapons because to only way to summon their
                          twisted, hideous, brainless demigod is through
                          genocide. Only when enough blood will be spilled in
                          unimaginable suffering, the Sea of Blood will
                          appear in our dimension and from it will rise the
                          fortress of Leviathan himself, one of Icon of Sin's
                          spawns that feel only endless hunger. You know you
                          have to hurry if you want to stop an unspeakable
                          horror of genocide of the people of that town. But
                          you prepare yourself that it can be too late. If it
                          is, town will be full of demons, and cultists will
                          be voluntarily possessed, and you can purge the
                          towns form demonic power only in the same way it
                          was summoned - through genocide. There is only one
                          positive aspect of that horror. Leviathan appearing
                          in this world allows you to get rid of another main
                          demonic spawner.
                          
                          General Description
                          Scourge of Leviathan in my second Doom WAD. Making
                          it took me more-less month. It is one map separated
                          in two parts, first one is the spooky town and
                          second is bloody fortress that I like to call the
                          Temple of Edgyness. Whole map is made in very dark,
                          edgy fashion with lots of difficult fights.
                          Difficulty level is quite high so if WADs like
                          Plutonia were too difficult for you, you should
                          consider playing on difficulty other than UV. If i
                          can give you some advice, that will be: In first
                          part you should spare your rockets wisely, cause
                          they are priceless, in second part the same goes to
                          cells. Bullets and shells are not a problem. Fights
                          are relentless but if you survive them, there is
                          plenty of health and armor all around the map.
                          
                          Last time I had a lot to say about map-making
                          process, but not this time, because this time map
                          was developed all at once, according to idea I
                          actually had. I can say that boss battle was made
                          first, then fortress that rise from the Sea of
                          Blood and then the rest. I was planning to include
                          more secrets and stuff but I reached the limits of
                          nodes editor. I knew from the beginning that making
                          one big, long map instead of two shorter maps was a
                          questionable design choice, but that was my choice.
                          Also people on Doomworld forum told me not to worry
                          about limits. I could have taken it too literally.
                          After all nothing really bad happened, I just had
                          to give up few ideas and map was almost already
                          finished
                           
                          At first i was planning to make it Boom Compatible.
                          I was never really into software, source ports
                          stuff. I love vanila, or no limits WADs but I just
                          played everything on Skulltag, later Zandronum and
                          GzDoom and didn't care about the rest. But since i
                          dont plan to use any fancy ZDOOM stuff like
                          scripting or 3D floors i was thinking it would be
                          nice to make this WAD compatible with less
                          advanceed source ports. I was thinking that if I
                          choose Boom in Doom Builder it will be all that i
                          have to do in that matter, because it should not
                          contain any non Boom option. Helpful people from
                          Doomworld forum told me how wrong I was. There're
                          so many subtle differences in how things works
                          differently in different source ports that I was
                          surprised that it didn't cause lots of problems
                          with many WADs. For example in GlBoom+ when Voodoo
                          Doll on a conveyor belt cross a linedef, it
                          accelerates and only God knows why. I was working
                          hard to make the compatibility universal. When
                          everything worked quite okay on GLBoom I thought
                          that i'm good. And then I started testing with
                          Crispy Doom where most of my triggers didn't work,
                          because they were generated be me, not taken from
                          predetermined funcion. On that point i was like
                          "Fuck it!". It works with what it works and fuck
                          the rest. I'm not going to rebuild whole maps for
                          that one source port. That boom compatibility thing
                          was never main goal for me during map making, it
                          was something I would like to have, but the main
                          goal has always been and should be to make a good
                          map.
                          And I think I made one. Hope you will think that
                          too.

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Author: Pełzająca Czêœæ Twarzy
Email: [redacted]
Thank you for playing. 