===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Saltwater
Filename                : saltwatr.wad
Release date            : 8 September 2019
Author                  : Sophie Kirschner
Email Address           : [redacted]

Description             : You're enjoying the peaceful ocean noises when
                          you notice something peculiar on your island
                          home. It's hellspawn! The nearby sea fortress
                          has been invaded by the denizens of the underworld.
                          It's up to you to purge this demonic threat.
                          
                          Saltwater is a single-map Boom WAD.
                          No jumping or crouching. Free look and free aim
                          are permitted, but not required.
                          
                          Can you find your way back home after the deed
                          has been done?

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No

* Play Information *

Game                    : DOOM2
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Editor(s) used          : GZDoom Builder Bugfix, SLADE3
Tested With             : PrBoom+ 2.5.1.4, Zandronum v3.0.0

* Copyright / Permissions *

My work and this readme are released as CC0 "No Rights Reserved",
A.K.A. in the public domain.
https://creativecommons.org/share-your-work/public-domain/cc0/

PLEASE NOTE that not all resources in this WAD are my original work.
Though I believe that all of this is fair use, this detail is important
because it is not safe to assume that *everything* included in this WAD
must be in the public domain just because my own work on the WAD is.
Below, you can find credit for every image and audio resource included
in the WAD. Everything else is entirely my own work.

===========================================================================
* Credits *

Flying seagull textures GULL0 through GULL3 are my original work.

D_RUNNIN audio taken from this video:
https://www.youtube.com/watch?v=xyA5c-ajXyg

RSKY1 is a heavily modified version of this image:
https://www.pexels.com/photo/sunset-dusk-twilight-sky-8993/

TITLEPIC and INTERPIC are minor edits of this image:
https://www.flickr.com/photos/elavats/7603800658

PRCHGULL and PRCHGULR were cut from this image:
https://photoeverywhere.co.uk/britain/brighton/slides/seagull3483.htm

All sprites included in the WAD, namely ARM2A0, ARM2B0, BON1A0,
BON1B0, BON1C0, BON1D0, SOULA0, SOULB0, SOULC0, SOULD0 are
edits of the same-named sprites from DOOM2.WAD, recolored to
look less hideous with the WAD's altered palette.

CWILV00 made with the assistance of Doom Writer.
https://zandronum.com/forum/viewtopic.php?t=4670

All other graphics were ripped from the game Deus Ex.
You can find a more complete repository of Deus Ex graphics ready
for use in Doom WADs in Deus Doom:
https://www.doomworld.com/forum/topic/74285-deus-doom-the-illuminati-did-it/
