Map Name: Hell Inc.
Version: 1.00
Author: James "Phobus" Cresswell
Music Credit: Donkey Kong Country 3 Factory Music (MIDI sequenced by Sam Wolff & Dave Phaneuf)

Build Time: Initial grind-mapping session of 6 and a half hours (with about a cumulative hour of breaks included in that time), with a quick 2-hour fix/finish session the next day.

Background: The overlords of Hell, disappointed with their current lack of efficiency, have decided to industrialise the pouring of corruption into our world. To acheive this, they've constructed a pump in a small UAC warehousing and production facility, which pulls blood straight from Hell and then releases it through a metallic maw directly into the Earth. As you're passing through, you must clear out their defenses in order to allow a demolition crew in to deactivate the device.

Changelog:

v1.00:
-Sound blocking lines mean the Revenant/Hell Knight behind the door to the switch that allows access to the blue key aren't running around before they're meant to be now
-No longer possible to jump off of the blue key bit and get stuck behind a tree
-Re-aligned texture on the wall to not have an odd cut-off