===========================================================================
Archive Maintainer      : 
Update to               : 
Advanced engine needed  : ZDoom, latest version recommended
Primary purpose         : Single Player + 2 player Co-op
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Title                   : Phobus Doom Episode 1: Base Invaders
Filename                : ph_doom.wad
Release date            : 06/09/13
Author                  : James "Phobus" Cresswell
Email Address           : james@mpcressy.com
Other Files By Author   : 

Files available on /idgames:
Scourge (ph_scrge.zip)
White Light (ph_wl.zip)
Warpzone (ph_wz.zip)
Scars of the Wounded Prey (ph_quik1.zip)
Too Much Brown Texture Pack demo room (2mbrown.zip)
zctcmaps MAP05 (zctc.zip)
Twisted Joke (ph_dac.zip)
Community Chest 3 MAP18 (cchest3.zip)
Justice - Infernal Mechanics (ph_quik3.zip)
ZPack - Random Maps for ZDoom E1M2, E2M1, E2M0 (zpack.zip)
Coils of the Twisted Tale (ph_quik2.zip)
Ten Community Project MAP05, MAP16 (TCP.zip)
Virus Episode 1 "Shareware Demo Release" (ph_virus.zip)
Tiny Pack 1 - "Tiny Chances of Survival" (ph_tp1.zip)
Claws of the Enraged Beast (ph_quik4.zip)
The Mouth of Death (ph_mod.zip)
Phobus' Fragments of DAC2009 (ph_dac2.zip)
White Light: 2010 Edition (ph_wlx.zip)
Small Dark Twisted Computer Lab (ph_quik5.zip)
Doom 2 Unleashed MAP10 (pc_cp.zip)
Plutonia Revisited Community Project MAP14 (prcp.zip)
Tactical Chainsaw, Stocked Player and Pistol Start Enforcer (ph_stuff.zip)
1994 Tune-up Community Project MAP16 (1994tu.zip)
32in24-11: Occupy Doomworld MAP25, MAP40 (32in2411.zip)
Doom The Way id Did E3M6 (DTWiD.zip)
Blood Red (ph_quik6.zip)
MAYhem 2012 MAP01, MAP06 (MAYhem2012.zip)
Community Chest 4 MAP03, MAP07, MAP13 (cchest4.zip)


Misc. Author Info       : Figured it was about time I had a proper megawad.

Description             : Back in the shoes of an Extreme Marine, you're battling a huge invasion force that has taken further steps to destroy humanity. Your first mission sends you to an overrun multi-purpose UAC facility. This facility is split into a variety of small techbase maps, some of which are 1 monster or 1024 maps. "Nightmare!" difficuly has been swapped for a "UV Pistol Starts." option that uses LOADACS to make every map a pistol start (100 health and everything), whilst the other 4 difficulties remain as they were. This episode features some of my custom monsters (Fish, Jelly, Starfish, Munchkin, Zombie Scientists and the Ignis Locus). This Episode doesn't allow jumping (except in the secret level), but does allow crouching and gives the player an air supply of 15 seconds - meaning if you stay underwater for longer than that, you will start to take drowning damage (Radsuits can be used to extend this time to a minute). Each map has its own snippet of information at the end of this textfile, just before the copyrights section.

This has been cancelled, so this can be considered a final release of a 4-map episode. The Munchkin, Zombie Scientists, Starfish and Ignis Locus have gone unused, but are included for resource availability sake.

Additional Credits to   :

id Software (Doom)
Randy Heit, Graf Zahl and other contributors (ZDoom)
CodeImp (DoomBuilder 1.67 and DoomBuilder 2)
Csabo (XWE)
Simon "Slayer" Judd (SLumpEd)
Microsoft (MSPaint)
Nigel Rowand (Enjay)(NJTEX.wad and Water Flats from the Doom Alpha)
TeamTNT (Evilution Music, Eternal Doom III Player Death Sound)
Nick Baker (NiGHTMARE)(WFALL1-4)
Bjrn Ostmann (Vader)(Cacolich gas attack recoloured for Jelly Flame)
Raven Software (Heretic and HeXen Sounds)
Jeremy Phillips ("Aliens" Sounds for the Munchkin)


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* What is included *

New levels              : 4
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01-04
Single Player           : Designed for
Cooperative 2 Player  	: Designed for
Cooperative 3-8 Player	: No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 38 hours
Editor(s) used          : DoomBuilder 1.67, DoomBuilder 2, XWE, MSPaint
Known Bugs              : None
May Not Run With...     : Anything other than ZDoom

===========================================================================

*Individual Map Information *

Map #		: MAP01
Map Name	: Tyson Corps
Music		: Ultimate Doom "At Doom's Gate" (D_E1M1)
Build Time	: 8 hours
Difficulty	: Easy
Description	: The Zombiemen's 1 monster map. As implied in the title, its a tyson map (although there is a secret shotgun). The starting room and surrounding area have a bit more detail than the rest of the map, but see little of the action.
Par Time	: 20 seconds

Map #		: MAP02
Map Name	: Microchip
Music		: Doom II "Between Levels" (D_BETWEE)
Build Time	: 7 hours
Difficulty	: Medium
Description	: 1024 map that provides a surprising amount of space to maneuvour in. Players need to balance between the shotgun and chaingun so as not to run out of either at an inopportune moment - a lot of the ammo being provided by zombies.
Par Time	: 35 seconds

Map #		: MAP03
Map Name	: Setting An Example
Music		: TNT: Evilution "Sadistic" (D_TNT01)
Build Time	: 4 hours
Difficulty	: Easy
Description	: Very short and to the point map with a couple of optional goodies that make beating the map a lot easier.
Par Time	: 13 seconds

Map #		: MAP04
Map Name	: The Water Tunnels
Music		: Doom II "Death Stalks" (D_STALKS)
Build Time	: 16 hours
Difficulty	: Medium
Description	: This map features deep water to make for a multi-storey map, featuring the Fish and Jellies along with the regular cast. Also notable is a return to Tyson Corps nukage section, but on the other side. Very difficult to speed run due to the monsters tending to block the tighter spaces.
Par Time	: 180 seconds

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* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://wwww.phobus.servegame.com/doom/
FTP sites:

