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Advanced engine needed  : Boom
Primary purpose         : Single play
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Title                   : Texture Extravaganza

Filename                : TextXtra_RC1.wad

Release date            : August 1st, 2019

Authors                 : PROJECT LEAD: bzzrak and NaZa
                          MAPPERS: Albertoni
				   Azuruish
				   dobu gabu maru
				   Dragonfly	
				   Doom14			   
				   Du Mhan Yu
				   floatRand
				   joe-ilya
				   Mosshopper
				   muumi
                                   olekopyto
				   Pinchy
				   riderr3
				   rdwpa
				   Solarn
				   StormCatcher.77
				   StraightGib'n'Em
				   VeinCrawler
				   Walter confetti
                          Aquila Chrysaetos credited for compiling a beta version.

Email Address           : luxan53@yahoo.com (NaZa's email)

Misc. Author Info       : Project was originally led by myself (NaZa) until January
                          2017 when I handed it to bzzrak. Not a lot of progress had
                          been made through the whole of 2018 and 2019 so I was
			  given permission to lead the project again, leading it
			  into its final stage and compiling the release candidates.

Description             : The purpose of this project was to spark creativity.
			  Each author was given 4 textures and 4 flats from jmickle's
			  randomizer. With that, they were given choice for a door,
                          switch and doortrak texture. They had complete freedom over
                          map length, things and difficulty, but the textures were
                          restricted to only those I've mentioned before.

Credits to              : id Software for making the game we all love and play
			  The people who made Doom Builder 2 and SLADE 3...
			  All of the mappers for being patient enough to have seen
                          this get released. Some left the project and took their map,
                          which is a shame, but you can't undo that.
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* What is included *

New levels              : 25 + 1 secret map
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes (map titles)
Demos                   : No
Other                   : DEHACKED, ZMAPINFO


* Play Information *

Game                    : Doom2
Map #                   : MAP01 - MAP25 + MAP31
Single Player           : Designed for
Cooperative 2-4 Player  : Has player starts
Deathmatch 2-4 Player   : Depends from map to map
Difficulty Settings     : Depends from map to map

* Construction *

Base                    : New from scratch
Build Time              : Three and a half years. (Feb 22nd, 2016)
Editor(s) used          : Doom Builder, Slade 3
Known Bugs              : MAP02 has a nasty slime trail I have not fixed.
May Not Run With        : Vanilla and limit-removing engines
Tested With             : PrBoom-plus 2.5.14., ZDoom 2.8.1.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
                              
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* Maplist *

MAP01: Restriction
Author: Dragonfly
Music: MIDI rendition of "Wily Fortress 2" from Mega Man 7

MAP02: Mines
Author: olekopyto
Music: "Task Force" by Lee Jackson
Description by Author:
It's a mines map, best to be played on hard.

MAP03: It's Green!
Author: StraightGib'n'Em
Music: none

MAP04: Putrescence
Author: Walter confetti
Music: "Brickdad.mid" by yakfak (zan-zan-zalewa)
Description by Author:
It's finished! Enjoy more IWAD ripoff design styles!

MAP05: Demon Tech
Author: Dragonfly
Music: MIDI of "Esperanto" from Megaman Zero 4

MAP06: Cosmic Canning Shop
Author: riderr3
Music: "The Evil That Men Do" by Iron Maiden, MIDI rendition
Description by Author:
UAC corporation sends you to a remote cosmic canning shop.
Recent reports indicate that most of the metal equipment has
turned to rocks, and the shop has also been attacked. We need to
find out what's going on.

MAP07: Technological Rocks
Author: joe-ilya
Music: "Ralph Wiggum" by The Bloodhound Gang

MAP08: Garden Cleanup
Author: riderr3
Music: "New Generation" by Scorpions

MAP09: A Slice of BROWNPIP
Author: Walter confetti
Build Time: 4 hours
Music: "If I Could Fly" by Helloween
Description by Author:
I now know all the ins-and-outs of BROWNPIP. Difficulty might be
slightly tough for people not use to slogging around without the
precious SSG. Short map with under 30 monsters, SG/CG only. Ran
out of steam so the red key room just became a teleport to an exit.
It's shorter than I intended, but complete. I couldn't really do
anything too snazzy with the textures provided other than manipulate
BROWNPIP into as many permutations as possible. I kinda wanted to
make a CRATINY nightmare theme'd level, but I lacked inspiration
and textures. It's good as a sub-10 map max, honestly. As the
monsters may be big (Rev, Knights, Caco), but the difficulty isn't
that high.

MAP10: Shit'n'Chips
Author: VeinCrawler
Music: none

MAP11: Sea of Nuclear Waste
Author: Walter confetti
Music: "Back on Eagles" by James Paddock
Description by Author:
A brick structures stands in the middle of a lava sea, it could
look normal outside but strange things are around the corner!
Also, i lernead lots of useful and interesting tricks while making
this map!

MAP12: Castle of Hegemonic Crucifixion
Author: bzzrak
Music: "Waltz of the Demons" by Robert Prince

MAP13: Grzegka
Author: olekopyto
Music: none

MAP14: Underground Blues
Author: floatRand
Music: by Cyber-Rainforce

MAP15: Synas Bulwark
Author: riderr3
Music: "Evil Eyes" by Dio
Description by Author:
Bulwark in hellish city. It's time to infiltrate inside.

MAP16: Bizzare [sic]
Author: Mosshopper
Music: none
Description by Author:
Ends with Two Keens, One Romero.

MAP17: Cement DUDEs
Author: Solarn
Music: none
Description by Author:
Goddamnit, this was harder than it needed to be. I've tested the
map in HNTR, HMP and UV. HNTR may be a bit too easy, but I'm really
bad at judging that, HMP is difficult, but doable, and UV is the 
"fuck you" difficulty. All three can be completed.

MAP18: Green Flow
Author: Pinchy
Music: "blat.mid" by jmickle66666666

MAP19: Spiralling Torment
Author: Dragonfly
Music: "djent.mid" by ninja.kitty

MAP20: UAC Canal #3
Author: muumi
Music: none

MAP21: Soul-Searching
Author: Albertoni
Music: "Vrooom" by King Crimson

MAP22: Oscuro Rayo
Author: Azuruish
Music: "Crawling Vermin" by Maxime Tondreau

MAP23: Under the Stars
Author: rdwpa
Music: "Water World" by David Wise (GBA version of Donkey Kong Country 3)

MAP24: Pinkies and DBRAIN
Author: Du Mhan Yhu
Music: none

MAP25: Cursed Realms: Flooded Palace
Author: StormCatcher.77
Music: "Ritual" by Annihilator

MAP26: Alchemist's Tower
Author: dobu gabu maru
Music: unknown.
Description by Author:
The map is extremely unkind towards the uninitiated  I highly
recommend playing in skill 2 or 3 until you get a feel for the
level layout and where the megaspheres are. The incubator fight
in particular is likely to kick your ass until you memorize the
spawn times (though I feel that it's a bit too easy... but that
might just be me spiraling down the well of sadism). I think the
lower difficulties are appropriately tuned, but having people that
aren't me test it would be helpful.

MAP31: Black Paradox
Author: Walter confetti
Music: "Warehaus" by Robert Prince
Description by Author:
Sandbox abstract map using 3 textures and 3 flats of my choice
and using ONLY the chosen textures.

TITLE MIDI: "A HoT (Hall of Textures) Introduction " by NaZa
INTERMISSION MIDI: "Hard ROCK3 Song" by NaZa
TEXT MIDI: "Prayers of the SP_DUDE Gang" by NaZa
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