===========================================================================
Archive Maintainer      : Slight update to fix some very stupid bugs
Advanced engine needed  : Any limit removing port (but see below)
Primary purpose         : Single play
===========================================================================
Title                   : Extra Beany Canned Doom
Filename                : CANNED.WAD
Release date            : May 13, 2024
Author                  : Stupid Bunny
Email Address           : [redacted]
Other Files By Author   : Hellward Bound (2008), Dead Outpost (2010), the Mortal
                          Soul maps; contributions to TNT: Revilution, 
                          Claustrophobia 1024 2, 30 SCREAMS TO MAP
Misc. Author Info       : Look up a Commander Keen mod called "Clouds Unseen"
Description             : 

            ********************************************************
                          ---      IMPORTANT       ---
                              COMPATABILITY SHIT
            ********************************************************
                        
            * Play in any limit-removing port
            ** But primarily tested in/targeted for Crispy Doom
            * Mouselook/freelook permitted, that's how I tested it
            * Jumping and crouching are NOT allowed
        
        The mapset is primarily tested in Crispy Doom, and works best in that
        port. It is known to work in GZDoom and DSDA with below settings. It
        should be compatible in most ports since most support/come with these
        settings.    
        
                                READ THIS!!!!!
                                    | | |
                                    V V V
                                    
        If you are playing in Crispy, DSDA, Nugget, or Woof!, then you shouldn't
        need to worry about any of this and can skip to the fun bits
    
        Since couple of maps take advantage of weird gimmicks like ghost
        monsters and some obscure-ish bugs with floor movement, make sure the
        following settings are set to YES in your favorite port:    
        
    REQUIRED SETTINGS!!!!
        *** Use exactly Doom's floor motion behavior
        *** Ghost monsters on
        
    HIGHLY RECOMMENDED SETTINGS:
        + Infinitely tall actors off
        + Lost soul limit off (you know you want to)
        
    SETTINGS THAT I LIKE AND TESTED WITH BUT AREN'T NECESSARY REALLY:
        - Freelook enabled/autoaim disabled (if you use a mouse)
        - Playing with -pistolstart parameter (supported by Crispy, DSDA,
          Woof!, some others)    
                        
        I have the COMPLVL lump in there so if you are using a current version
        of GZDoom, DSDA, Nugget, Woof!, or some others then it *should* set some
        of these for you. However it may be good to check them nonetheless
        because a couple maps WILL break otherwise, and COMPLVL support is still
        rudimentary in GZDoom.

        So now...
                    
            ********************************************************
        
                 W   W EEEEE L      CCC   UUU  M   M BBBBB !
                 W   W E     L     C   C U   U MM MM B     !
                 W W W EEEE  L     C     U   U M M M BBBB  !
                 W W W E     L     C   C U   U M   M B     
                  W W  EEEEE LLLLL  CCC   UUU  M   M BBBBB !
                      
            ********************************************************

        This is a FULL 32 MAP MEGAWAD of funky, gimmicky and mostly small
        limit-removing maps with a wide variety of themes, ideas, and gameplay
        styles.  There's a bit of something in here for everybody: run-and-gun 
        action, suspense and atmosphere, slaughter, indoor maps, outdoor maps, 
        hell maps, space maps, classic-style, '94-style and a lot of whackadoo 
        shit I can't even give a description to, to name just a few.  You'll 
        just have to grab a spoon and can opener and see for yourself!
        
        Why "Extra Beany Canned Doom"? Because:
        
        - Like beans, the maps are small and proteiny
        - Also like beans, there are exactly 32 of them
        - Like canned food, the maps are quick to make and play
        - Like Doom, the maps are full of Doom enemies and textures
        - "Beany" is a funny word lol beany
        - I actually hate beans so I'm motivated to make the maps extra good to
          compensate
        
        DIFFICULTY LEVELS (balanced by someone who's bad at Doom):
        
            ITYTD    Go for it! A nice way to casually experience the maps
                    with minimal pressure or frustration.
            HNTR    Same as HMP, but with fewer monsters. Balanced to be a
                    gentle challenge for people who are new or just want a
                    relaxed time
            HMP        The "default" difficulty, and recommended for a first play-
                    through. Same monster count as UV but with more kit
            UV        It will get pretty hard sometimes but definitely not god
                    level. Same monster count as HMP but with less health/ammo/
                    arms
            N!        lol no    
            
        As insinuated above, maps are overwhelmingly tested from pistol start.
        They are also kind of a hodgepodge of themes and ideas with only a vague
        upwards difficulty curve. What this means is don't be afraid to idclev
        to the next map if you aren't enjoying the one you're on now--there's 
        kind of something in here for everybody, which inevitably means there is
        something everyone will hate, too. (But hopefully more of the former.)
 
        ----------------------------STORY-------------------------------

            Behold, the miracle of birth! Today we are witness to
            the hatching of the doomguy from its egg, truly one of
            the wonders of nature. Watch as it eats the gibs left
            behind by its mother, made of the remains of her mate.
                          
            What lies ahead for this young doomguy as it emerges
            from its nest? Most likely, ripping and tearing, and
            the struggle for survival that all beasts must face.
            The little doomguy wastes no time: look, a chainsaw
            left behind by loggers! Time for him to go gather some
            tasty, juicy gibs of his own, before the next mating 
            season commences.
            
        --------------------LEVEL DESCRIPTIONS---------------------------
                          
        ***Skip this if you like going in completely helplessly blind***
        
        Build times are mostly estimated since I didn't actually track my time
        that closely. Times don't count lots of post-playtest futzing and
        tweaking so take them with some salty grains you know
        
-- EPISODE I: HELL IS EARTH --------------------------------------------

    MAP01: Intro to Forestry
    Build time: 2.5 hours
    Finished: 12/17/2021
        Kill all of the invasive demons ruining this beautiful peaceful forest
            
    MAP02: Beware the Beast Man
    Build time: 5 hours
    Finished: 1/6/2022
        ...for he is the Devil’s pawn. Alone among God’s primates, he kills for
        sport or lust or greed. Yea, he will murder his brother to possess his
        brother’s land. Let him not breed in great numbers, for he will make a
        desert of his home and yours. Shun him; drive him back into his jungle
        lair, for he is the harbinger of death.
        
    MAP03: Bad Neighbo(u)rs
    Build time: 1.5 hours + like 3 more hours making it look pretty and stuff 
    Finished: 8/27/2022
        This is the last time they don't give your lawnmower back! Get in there
        and teach the deadbeats a lesson
        
    MAP04: Gnatsies
    Build time: 2 hours
    Finished: 11/21/2021
        The UAC has made friends with someone even more horrible than the Devil!
        Get in there and kill the shit out of their fascist asses
        
    MAP05: Toxin Command Processing
    Build time: 6 hours
    Finished: 9/22/2022
        Essential part of the Phobos Base, located just down the road from
        the Station Control Lab Anomaly Center
        
    MAP06: The T.T.P. Project
    Build time: 2.5 hours
    Finished: 12/17/2021
        What does "TTP" stand for? Anyway see what the UAC scientists have been 
        cooking up, and maybe stop it or something idk
        
    MAP07: Carnival Games
    Build time: 2 hours
    Finished: 12/2/2021
        Yay, the carnival's in town! Let's head to the fairgrounds down by the
        blood treatment plant and have ourselves a rip snortin good time 
        
    MAP08: Knot Seize
    Build time: 4 hours
    Finished: 2/9/2023
        Not another Nazi fortress! Seize Fort Knot and destroy the evil within
        
    MAP09: Fort Doomguy
    Build time: 3-4 hours
    Finished: 11/21/2021
        Sneak in, neutralize the enemy, and get the hell out. And don't get
        burned by the sentries
        
    MAP10: Cyber Bullies
    Build time: 3 hours
    Finished: 9/24/2022
        Those mean ol cyberdouches chased you into the tunnels under the school
        and are about to give you the swirlie of a lifetime! See if you can get
        the drop on them and finally give them their comeuppance
        
    MAP11: Bikini Atoll
    Build time: 5 hours
    Finished: 2/10/2023
        Uh oh, looks like it's not the way your grandpa remembers it when he
        visited in 1954 :( I guess this is one island vacation you won't be
        relaxing through
        
-- EPISODE II: INFERNAL AFFAIRS ----------------------------------------

    MAP12: Stairway to Hell
    Build time: 7 hours
    Finished: 2/26/2023
        Don't let your knees get sore going down all these stairs
        
    MAP13: Cathedral of Rust
    Build time: 3.5 hours
    Finished: 12/25/2021
        Throw the Three Holy Switches of Oxidation and enter the Corroded
        Sanctuary to kill the Big Rusty Bishops within, only then will the
        sacrament of Eucharust be complete
        
    MAP14: Keen Mustn't Die!
    Build time: 3.5 hours
    Finished: 9/16/2022
        Pro-Gannalech extremists have kidnapped a bunch of Commander Keens!  Get
        in there, save the Billys and neutralize the terrorist threat.  And be
        careful, if all the hostages die then the ATF will bust in and handle
        things their way
        
    MAP15: Fortress of Mystery
    Build time: 2 hours
    Finished: 12/10/2021
        An ancient tale of demonic rivalry, mystery, and fortresses plays out in
        slightly new form. Maybe with a new mystery or two to boot
        
    MAP16: You Asked for This
    Build time: 2 hours
    Finished: 9/23/2023
        Doomguy decides it's time to check out some monster poles
        AUTHOR'S NOTE: This map was made in response to a poll that Clippy did 
        in which folks chose their favorite monster, tournament style until one 
        was the winner. The number of times they appear here is exactly as many 
        as they appeared in the tournament, so logically the more of them there 
        are the more well liked they should be. Enjoyyyyyy
        
    MAP17: map01.wad
    Build time: 6 hours
    Finished: 9/18/2022
        sup im new here anyway this is just some stupid shit i through together 
        check it out or dont watever idc www.fileorangutan.rs/f/69420/map01.wad
        
    MAP18: Angry Chair
    Build time: 1.5 hours
    Finished: 11/15/2021
        Sitting on an angry chair
        Now Doomguy wants to sit there
        But first he'll get a nasty scare
        SPIDERS AND ARCHIES FOR DAYS (heeeey)
        STOP READING THIS NONSENSE AND PLAY (hooooooo)
        AUTHOR'S NOTE: The map that started all this madness. The one with the
        shortest build time and still probably the best of the lot
        
    MAP19: Kill the Fat Marshal
    Build time: 3-4 hours
    Finished: 8/21/2022
        Find and kill Hermann Göring, shoot Hitler right in his face and end
        this Nazi shit once and for all
        
    MAP20: Satan's PC
    Build time: 12 hours
    Finished: 2/3/2023
        Satan's computer has a virus...and it's YOU! Defeat Satan's antivirus
        and brick his PC before he DMs photos of your feet to everyone on
        Doomworld

-- EPISODE III: SPACE MADNESS ------------------------------------------

    MAP21: SPACE!!!111!!11!one!
    Build time: 6 hours
    Finished: 12/19/2023
        You arrive in the FUTURE where you board a big shiny space station,
        expecting to meet lots of friendly and helpful humans that will give you
        hugs, and not monsters or anything lame like that
        
    MAP22: The Demon Dig
    Build time: 3.5 hours
    Finished: 11/29/2021
        Doomguy came for donuts and all he got was some kind of shitty open pit
        mining project full of demons
        
    MAP23: Chromoid Labs, 1024
    Build time: 3 hours
    Finished: 12/17/2021
        Dr. Archibald V. Ile has been collecting research grants for years and
        the endowment wants you to go in and see what their funding has been
        going towards. Whatever it is it fucking sure better not be demon
        related
        
    MAP24: Call of the Shadows
    Build time: 7 hours
    Finished: 3/14/2023
        In the shadowy Archaean lava tubes of the Moon you find a long-abandoned
        UAC base. What killed the researchers who had been based here? Do I even
        need to ask? Fun fact shadows are darker on the Moon due to lack of
        atmospheric light scattering
        
    MAP25: Gorignak
    Build time: 7 hours
    Finished: 9/18/2022
        Those damn dirty aliens have thrown you in the execution pit.  Can you
        survive the onslaught of their battle beasts?
        
    MAP26: The Imp*erial Engine
    Build time: 6 hours give or take many many many hours of tweaking
    Finished: 10/3/2023
        You find yourself at the heart of a great and terrible machine. You
        don't know what it does, but you should probably hit the STOP button
        before the imp-lications of its power become clear
        
    MAP27: Dome of Darkness
    Build time: 12 hours
    Finished: 3/21/2023
        Survive the challenges that lie within the Dome.  Grappling hook and
        Second Dome not included
        
    MAP28: Panopticon
    Build time: Around 16 hours
    Finished: 5/11/2024
        A utopian City of Tomorrow under the stewardship of the Great Eye, the
        Watchful Guardian, It who once awakened shall never sleep.  Built to
        guard the inhabitants against the terrors of Hell, It believes that the
        only cure for a scourge of demons, is an even bigger scourge of demons
        
    MAP29: Fever Dream
    Build time: a million billion hours
    Finished: 4/18/2024
        "Oh no, I think I have the flu", urghles Doomguy as he rolls into bed, 
        "Or maybe it was all those baked bean and sauerkraut pizzas I just ate."
        Either way, it's gonna be a rough night ahead for our hero and the brave
        wastebasket by his bedside        
        
    MAP30: The Many-Eyed God
    Build time: 12 hours
    Finished: 3/9/2024
        Confront the final evil in its Doomy lair, and reckon that there is no
        escape but still there may yet be victory....

Additional Credits to   : ***Full credits in CREDITS.TXT***
===========================================================================
* What is included *

New levels              : 32
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Text strings only (also made hanging corpses un-
                          blocking because who needs that shit)
Demos                   : Yes
Other                   : COMPLVL lump (vanilla), OPTIONS if you run this in 
                          MBF21
Other files required    : DOOM2.WAD, a sourceport, an operating system


* Play Information *

Game                    : Doom II
Map #                   : MAP01-32
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : Whatever crazy mods the kids are using these days
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 1.5-10ish hours per map, mostly
Editor(s) used          : UDB, SLADE, DoomMake, WhackEd 4
Known Bugs              : * Probably some errant slimetrails around
                          * Teleports in MAP31 sometimes get clogged by bigger
                            monsters
                          * The BFG in a couple maps is prone to triggering the 
                            all-ghosts bug in Crispy
May Not Run With        : Go up to the big "READ THIS" heading to make sure you
                          know how to make the maps work right
Tested With             : Primarily and works best in Crispy Doom; also DSDA,
                          Eternity, GZDoom, PRBoom+


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial-
NoDerivatives 4.0 International License. To view a copy of this license, visit
https://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format
for any purpose, EXCEPT commercially. If you do so, you must give appropriate
credit, provide a link to the license, and indicate if changes were made. You
may do so in any reasonable manner, but not in any way that suggests the
licensor endorses you or your use. You may NOT use the material for commercial
purposes. If you remix, transform, or build upon the material, you may NOT 
distribute the modified material.


* Where to get these stupid maps *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: 
FTP sites: 
