===========================================================================
Advanced engine needed  : Boom-compatible
Primary purpose         : Single play
===========================================================================
Title                   : 3x3: Take Two
Filename                : 3x3ttwo.wad
Release date            : 2021-06-13
Author                  : Various
Email Address           : [redacted]

Description             : 3x3: Take Two is the spiritual sequel to the 3x3
                          community project, hosted by MFG38. The set
                          contains 30 maps from 22 different authors, using
                          only 3 flats, 3 wall textures and 3 enemy types per
                          map. Maps were sorted *roughly* by difficulty this
                          time around to make the final mapset more friendly
                          for continuous play.

Additional Credits to   : Participating mappers, authors of music tracks used
                          (see "Music list"), authors of custom textures used
                          (see "Texture sources"), PeceMan for demos.
===========================================================================
* What is included *

New levels              : 30
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-28 + 31-32
Single Player           : Designed for
Cooperative 2-4 Player  : Partial
Deathmatch 2-4 Player   : Partial
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : A month and a few days
Editor(s) used          : SLADE3, Doom Writer, Paint.net, WhackEd4, Notepad
Known Bugs              : Potential softlock spot near the starting area in
                          MAP16.
May Not Run With        : non-Boom-compatible ports
Tested With             : PrBoom+ 2.5.1.5, GZDoom 4.5.0


* Map list *

MAP01: "A Short Ascent" by PeceMan
MAP02: "Powered by Grayskull" by DeathBear
MAP03: "Keep Out!" by Mr. Tadpole
MAP04: "Metal-pipe-skin" by Jacek Nowak
MAP05: "Moss Cushion" by Alper002
MAP06: "The Devil's Gut" by MFG38
MAP07: "Coastal" by AtticTelephone
MAP08: "Toxic Rumble" by PinkFlamingo
MAP09: "Vile Book Club" by Worriedidiot
MAP10: "Maudlin of the Wall" by Helm
MAP11: "Sludge Terminal" by SCF
MAP12: "Nukage Castle" by Jacek Nowak
MAP13: "Nebula Swamp" by Salmon
MAP14: "Forkress of Doom" by Worst
MAP15: "myhouse.wad" by muumi
MAP16: "A Librarian's Nightmare" by 7Soul
MAP17: "3TEK" by Dieting Hippo
MAP18: "Iron and Stone" by Captain Toenail
MAP19: "High Class Bypass" by PeceMan
MAP20: "The Badlands" by Captain Toenail
MAP21: "Metallurgy" by PinkFlamingo
MAP22: "Garden of Despair" by myolden
MAP23: "Skull Faced B*stards" by NeilJohnRips
MAP24: "Rocket Tears 2" by Death Bear
MAP25: "FRICKIN HECK" by reverie
MAP26: "Metal2Metal" by Helm
MAP27: "City of Chalk and Flame" by Dac
MAP28: "Formula 666" by muumi
MAP31: "Tightrope" by MFG38
MAP32: "The Faces of Evil" by BoxY


* Music list *

MAP01: ??? by zsírosbödönm
MAP02: "Warsword" by Jimmy
MAP04: "Dear Onion" by Lippeth from .MID the way id did (midtwid2)
MAP05: "BRICKDAD" by Zan-Zan-Zawa-Veia
MAP06: "Waltz of the Demons" from Doom
MAP07: "The Hall of Collosia" from Secret of Evermore
MAP08: "Catalyst" by Psyrus
MAP10: "Intro" from Devilish / Bad Omen
MAP11: "Forbidden Area" from Castlevania: Aria of Sorrow
MAP12: "Braachsel" by decino from .MID the way id did (midtwid2)
MAP13: "Nightfall" by stewboy
MAP14: "Realistic Approach" by Velvetic
MAP15: "Let Me Fly" by Jimmy
MAP16: "Level 7" from Darkman, arranged by Samusmmx
MAP17: "Blades of Hell" by Dieting Hippo
MAP18: "Cathedral Fight" from Painkiller
MAP19: "Whipped n Chained" by Doomkid from .MID the way id did
MAP20: "Water World" from Duke Nukem 3D
MAP21: "Alfred H. (My Family's Plot)" from Duke Nukem 3D
MAP22: "Destiny's Stage" from Castlevania: Order of Ecclesia
MAP23: "Skull Faced B*stards" by NeilJohnRips
MAP25: "Easel" by Jimmy
MAP26: "Through Eyes of Glass" by Forbidden
MAP27: "Avalanche" by Mark Klem
MAP28: "Magical Sound Shower" from Outrun
MAP31: "The Hills Have SW2SKIN Eyes" by MFG38
MAP32: "NM100s Pistol Start or Else" by Peter Lawrence from .MID the way id did


* Texture sources *

32in24-15 v2 by various authors
Cage Textures by Cage
CC4-Tex by various authors
CR8 Textures for Quake by Speedy, converted to Doom by Mechadon
MAYhem 2020 by various authors
Mek's Box o' Skies by Mechadon
OTEX by Ola "ukiro" Björling
Sunlust by dannebubinga and Ribbiks
Ultimate Doom by id Software

Custom skies for MAP04 and MAP12 by Jacek Nowak
Custom sky for MAP05 by Jim Flynn
Custom textures (excl. sky) for MAP14 by Worst
Custom sky for MAP14 from OBLIGE by Andrew Apted
Custom sky for MAP27 by Matt Tropiano
Custom textures for MAP31 by MFG38


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
