===========================================================================
Archive Maintainer      : keep up the good work!
Advanced engine needed  : Any limit-removing port
Primary purpose         : Single play
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Title                   : Mortal Soul: Into the Deep
Filename                : msthedeep.wad
Release date            : 03/28/2024
Author                  : Stupid Bunny
Email Address           : [redacted]
Other Files By Author   : hellbase.wad, hellbnd.wad, other Mortal Soul maps
Misc. Author Info       : Look up a Commander Keen mod called Clouds Unseen

Description             : A large, subterranean map, set deep enough under the
                          planet's surface to house a bottomless cavern where
                          natural light cannot penetrate. Atmosphere was the
                          main focus of this map, along with scale and a slow
                          ramping of challenge. Formerly occupied the MAP12
                          (penultimate) slot of Mortal Soul as conceived in its
                          final form.
                          
                          This was made from 2010 to 2011, sporadically over a
                          year, and has gone through a few rounds of edits and
                          improvements. Some of what I think are my better maps
                          emerge as they go from the chosen music and I think
                          this is one of those; it uses a midi adaptation of the
                          Catacombs music from Turok: Dinosaur Hunter.

                        	=== MORTAL SOUL ===
                        	Mortal Soul was not so much a project as an amalgamation of maps I was made
                        	between 2010 and 2021 that were loosely strung together into a narrative
                        	that was never intended at the outset. By all rights they probably ought to
                        	have been released as separate maps to begin with--they have no thematic
                        	consistency, despite my efforts to try and foist one on them, and many of
                        	the  are quite large so they probably become more tedious as part of a set
                        	anyway. Given that I've sat on them for so long, and that I no longer feel
                        	they really need to be a set, or are worthy of the time they've been waiting
                        	for release, I'm finally comfortable releasing them one-by-one now. If I
                        	ever find the motivation to finish the remaining few maps, and the talent to
                        	draw the boss animations I've envisioned, then maybe one day it'll be re-
                        	released as a single WAD.

                        	STORY

                        	The portal led to another planet, untold millions of light-years from Earth, 
                        	orbiting a rogue star on the far fringes of another galaxy.  The planet was 
                        	serene, unspoiled, a ready place for human habitation.  But humanity had by 
                        	this time learned a lesson or two about leaving portals open. After a thorough 
                        	sweep of the planet found no threats, the first few ten thousand colonists 
                        	came through, saying goodbyes to loved ones they knew they would never see 
                        	again, and the portal was collapsed, forever isolating the colonists from the 
                        	distant Earth. For good measure, a massive military space ark, COSMOS, was 
                        	orbited over the planet, self-sufficient and staffed with its own elite 
                        	military should something below on the surface go wrong.

                        	Generations pass. The memory of Earth, for the colonists and their offspring, 
                        	fades into history. The Space Army keeps a distant watch from its orbital 
                        	keep, but no portals have opened. No evil has emerged to terrorize humanity's 
                        	new and by now thriving abode, safe around its lonely star.

                        	A distress call comes over the dusty emergency line, transmitted from a mining 
                        	facility deep in the planet. You are sent down on a factfinding mission to a 
                        	remote island military outpost on the surface, hoping to get some much-needed 
                        	answers there...

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* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : In the Catacombs (Darren Mitchell; sequenced by unknown)
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 1 year, intermittently
Editor(s) used          : DB2
Known Bugs              : None, tell me if you find any
May Not Run With        : Your crazy overindulgent young people mods will
                          break all my dehacked decorations
Tested With             : Crispy, DSDA, GZDoom, PrBoom+


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors