===========================================================================
Archive Maintainer      : Hey, this is my first map that I published. I hope
                          everything is all right. Updated version with
                          some bug fixes.
Update to               : lumap01.wad v138
Advanced engine needed  : ID24, UZDOOM, Nugget Doom, MBF21 compatible
Primary purpose         : Single + coop play
===========================================================================
Title                   : lumap01 "Entryway to Hell" v141
Filename                : lumap01.wad
Release date            : 2026-04-02
Author                  : lucom22 (ML)
Email Address           : [redacted]
Other Files By Author   : None so far
Misc. Author Info       : I grew up with Doom and modded with the original
                          DEHACKED for DOS. After literally decades I have
                          started again with modding.

Description             : Explore the corrupted UAC facilities on easier
                          difficulties or grind through them on Ultra
                          Violence / Nightmare.
                          
                          lumap01 is my first map that I've ever published. I
                          started working on it decades ago then abandoned
                          it. Now with the help of modern tools I finally
                          finished it.
                          You can find the original map in MAP02 (originally
                          lumap18.wad).
                          
                          The gameplay is modified using DEHACKED with some
                          DEHEXTRA features.
                          
                          Select a lower difficulty for exploring the map.
                          Also plays well on Nightmare difficulty.

Additional Credits to   : Tigris (play tester), my wife for many inspirations
===========================================================================
* What is included *

New levels              : 2
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : I have created just around 10 sprites. The rest is
                          vanilla.
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 (MAP02)
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 6 months (after a "short" break of around 2
                          decades)
Editor(s) used          : Ultimate Doom Builder, Slade, WhackEd, GIMP,
                          Notepad++, GitExtensions
Known Bugs              : Vertical spawn offset of some things is sometimes
                          wrong. Depending on source port, sometimes too low
                          / high.
                          
                          Some enemies sometimes get stuck.
                          
                          Some sounds might be too frequent and thus could
                          result in too much noise.
                          
                          There could be display issues in the HUD.
                          
                          
May Not Run With        : Odamex: Some line actions are not triggered;
                          Eternity: Does not like the DEH; Doom Retro: Memory
                          issue; DSDA-DOOM: Signal 11 in version 0.29.4
Tested With             : ID24, UZDOOM, Nugget Doom, DSDA-DOOM


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
