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Map01 - Silver Abomination
Track Used: Lastday from Legend of Zelda: Majora's Mask
Build Time: An afternoon on a weekend, ~3-4 hours.

Description: Where it all began. El Inferno was streaming mapping on a
discord server and it made me want to do the same thing. This is a 
short combat puzzle map with visuals primarily inspired by SOD m06.
I was basically freestyling with fights and shapes, and hoped for the best.
Result turned out to be good, thankfully.
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Map02 - Siege Me Plenty
Track Used: Excalibur from Rise of the Triad
Build Time: Forgot, might took shorter than Map01

Description: A map literally designed specifically for KineticBeverage since
he likes tysoning. The idea came when he posted a playthrough of Map01
(the demo was unfortunately desynced later :( )
I really like SOD m05, flotsam m01 and similar maps, so this map naturally
took inspirations from those. Difficulty settings make this map a completely
different experience.
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Map03 - Nostril Cavern II
Track Used: Character Making from Final Fantasy Tactics
Build Time: ~10 hours spread across 3 days

Description: A map of medium length to cap off the set. Much more
"completed" compared to the previous 2 maps.
I decided to rebalance the 2 key fights after replaying this, since it felt
kind of overdone to me. (It might not be too hard for actual decent
players but I swear it's for the better.) Apologizes to whoever played
through the original version.
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Map04 - ...
Track Used: Eruyt Village from Final Fantasy XII
Build Time: ~20 minutes

Description: Foreshadowing my upcoming 2029 release...
--- Deadlist Destiny!
(no, it's not real. Thanks for playing, though.)
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Title Track - Ripped from bloodstain m19
(No idea where it came from. Thanks whoever wrote that track list, it has no uses at all...)
Intermission Track - Fearspell.mid by Darkwave0000
