===========================================================================
Archive Maintainer      : -
Update to               : -
Advanced engine needed  : ZDoom.
Primary purpose         : Single-player mode.
===========================================================================
Title                   : Blaze (Reedition #2)
Filename                : blazer2.wad
Release date            : January 25, 2012 
Author                  : Federico Milesi (aka MrFroz)
Email Address           : [redacted]
Other Files By Author   : blaze.wad
                          blazer1.wad
                          blazer2.wad
                          marine.wad
                          sunday.wad
                          tricky.wad
			  ztricky.wad
Misc. Author Info       : -
Description             : After doing a couple of levels for vanilla, I 
                          wanted to give it a crack at making one for a 
                          more advanced engine. At the same time, I wasn't 
                          feeling inspired to try and create a new map 
                          design so I remade my first level, Blaze, from 
                          the scratch on ZDoom format. 

                          Even though this version of Blaze is short like 
                          the previous ones, I spent quite some time on 
                          it due to learning how to use an editor other 
                          than Doom Builder 2 (SLADE) and adapting to this 
                          then new map-making format.

                          I remember the feeling of accomplishment I got 
                          when I managed to change the level title on the 
                          automap, and also when switching the music so 
                          that I wouldn't have to make players listen to 
                          Running from Evil for the zillionth time. 
		          Something else that was very important was the 
                          addition of swimmable sectors, which would become
                          prevalent in my next map, Bloody Sunday.

                          Other than the technical aspects, though, I think
                          the gameplay and design aren't really much of an 
                          upgrade over the vanilla versions at all. This 
                          was clearly an experiment, that opened the path 
                          for brighter future wickedness.                                                        
Additional Credits to   : -
===========================================================================
* What is included *

New levels              : One.
Sounds                  : No.
Music                   : No.
Graphics                : No.
Dehacked/BEX Patch      : No.
Demos                   : No.
Other                   : No.
Other files required    : No.

* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for.
Cooperative 2-4 Player  : No.
Deathmatch 2-4 Player   : No.
Other game styles       : No.
Difficulty Settings     : Yes.

* Construction *

Base                    : Made from scratch.
Build Time              : Approximately three weeks.
Editor(s) used          : Doom Builder 2.
Known Bugs              : None.
May Not Run With        : Haven't really tried more than one source port.
Tested With             : ZDoom 2.8.1.

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get the file that this text file describes *

Web sites: /idgames and my YouTube channel.