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~~~~ Alpha-Major ~~~~
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MUSIC TRACKS USED: 

	Title Screen: Sunder Map 11/Dimensions Map03 Track
	Map03 Track #1: Descent Level 18
	Map03 Track #2: moby_last-knight (ripped from Nosp2.wad)
	Intermission: "The Dim Lake of Auber" by Jimmy

Texture Credits:
	
	UAC Ultra Textures by 40oz
	CC4 Textures and all those who helped create and compile them
	DOOM II by Id Software
	Jenesis by Jimmy
	OTEX Textures from OTEX Texture Pack v1.1 by Ola Björling (ukiro)
	Dark Base Textures by David Gevert

	All other textures are slight edits of existing textures from the resources listed above, and one texture was created from scratch.
	Color edits to sprites were made by me.

Map Info:

	This is a spiritual successor to Dimensions Map03. I'd never been stuck trying to max a map for more than week, 
	and the first time I maxed that map, it took me 3 or 4 months, and 5000+ attempts when I had never gotten close
	to sniffing 1000 before. I had never been so determined to take down a map in my life. Most of all that map was
	the hardest map I'd ever played by a mile. I still think it's the hardest map I've ever played. I made this map
	as a tribute to that map, swapped green for gold, and attempted to make a bigger, prettier version of the original.
	Quite a few fights are remakes of original fights from dmn03, but I did try and make the map distinctly different 
	from the original while maintaining a striking and overt resemblance. Massive congratulations to anyone who decides
	to max this on UV.

Playtesters:

- David Asaad
- Jacek Bourne
- mhrz
- Plats
- El Inferno
- gingleheimer