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Message to Archive Maintainer: Please use this file, and delete the other two labeled "7sins.zip" and "7sins2.zip". Also rename this zip file to "7sins". Thank you.
 
Title                   : 7 Sins
Version			: 1.4
Filename                : 7sins.wad
Author                  : Kristian "Sajbear" Nilsen
Email Address           : [redacted]

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Description             : You have just teleported into hell.
			  This level of hell is dedicated to the seven deadly sins of man.

			  Enjoy your stay and don't burn your fingers!
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Play notes:             : DOOM2.WAD is required! 
			: Brutal Doom v.20 & gzDoom 1.7.1 recommended
			: Should work with any sourceport that don't limit number of enemies, 
			  linedefs, scrolling linedefs, etc.

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Additional Credits to   : Jakke

Playtesters		:  Victor

Special thanks		: /u/Paperclip_Tank @ reddit
			: /u/baskandpurr @ reddit

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Tested with: 
			: Brutal Doom v.20
			: gzDoom 1.7.1
			: prboom-plus-2.5.1.3 (with -complevel 2)


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* Play Information *

Level #                 : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : No 
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes
New Music               : No
Demos Replaced          : None

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* Construction *

Time			: 3 Weekends give or take (So maybe one work week?)
Base                    : New level from scratch
Base WAD		: DOOM2.WAD
Tools(s) used           : DoomBuilder 2.1.2.1553
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* Known Bugs *
			: Does not work with Chocolate Doom, to many scrolling wall linedefs!
Also a few misallignments.

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*  Change log *
			: 1.1
			: * Moved two enemies
			: * One secret was broken, now its fixed.

			: 1.2
			: * Made some sectors impassable
			: * raised some plattforms
			: * Added some enemies
			: * Made more enemies deaf
			: * Fixed some texture errors
			: * Fixed some exploits
			: * Tweaked difficulty

			: 1.3 
			: * Fixed some doors being set to SR instead of DR >_< (thanks gaspe & rdwpa)
			: * Fixed one mirror effect error.
			: * Tweaked a door secret
			: * Fixed (hopefully) unclosed sectors at bloodfall linedefs 5061 and 6551 to 			    		    6557. 
			: * Unstuck thing 875
			: * Fixed some bad texture alignments
			: * Added a little more ammo on the last part of the map
			
			: 1.4
			: * Fixed 2x  compatibility issues (thanks scifista42 & Caleb13)

