===========================================================================
Advanced engine needed  : limit removing port
Primary purpose         : Single player
===========================================================================
Title                   : Favillesco Trilogy
Filename                : FAVILTRI.wad
Release date            : 07/08/2025
Author                  : Nicolas Monti
Email Address           : [redacted]
Other Files By Author   : deiminma.wad (Deimos Immaculated)
                          eviltecc.wad (Eviltech)
                          favie112.wad (favillesco - episode 1)
                          favie211.wad (favillesco - episode 2)
			  reticue1.wad (reticula - episode 1)
                          faviae10.wad (favillesco alpha - episode 1)
                          faviae21.wad (favillesco alpha - episode 2)
    		          erkatane.wad (erkattäññe)
                          manolaik.wad (Mano Laikas - A road to Gamzatti)
                          witness.wad (Witness of Time)
			  afterlif.wad (afterlife)
                          massexe.wad (Mass Extinction)
			  60secret.wad (60 Secrets)
			  aterfier.wad (ater fieri)
			  centauri.wad (alpha centauri)
			  backto94.wad (back to 1994)
			  enceladv.wad (enceladus)
			  DOOMISLA.wad (Doom Island)
			  CYBERPNX.wad (Cyberpunx)
			  rupture.wad (rupture)
			  KDI2023.wad (Knee-deep in 2023)
			  SOLVETCO.wad (Solve et Coagula)
			  SILURIAN.wad (Silurian)
			  kreatura.wad (Kreatura)
			  FVSC.wad (form Versus Content)
			  caobangi.wad (The Cao Bang Incident)
			  SOTA.wad (State of the Art)


Misc. Author Info       : 42 years, hardcore fan of classic doom

Description             : A full doom megawad in the same vein as DTWID

Back in 2013 I released episode replacements for E1 and E2 under the 
"Favillesco" title.

The original plan was a megawad with 4 episodes but after making 2 I 
started playing with the alpha resources and didn't finished the project.

Now I've released a new third episode and since I'm not planning making a 
fourth, I've decided to pack the three episodes into a megawad.
 
The original E1 and E2 are among my first projects and the aesthetics and 
gameplay are dated to my current standards. I didn't want to make changes 
to the layouts but I've rebalanced the gameplay plus some minor fixes. 
Still it may be felt basic at times but far more challenging than their 
original counterpart.

E3 is new so the gameplay might be felt more "dynamic", The theme aims to 
pay respect to the original inferno, at least regarding to texturing.



Additional Credits to   :

			 
			  Itnaklipse
			  Fernito

                          For playtesting, pointing out bugs, giving support 
                          and valuable criticism, helping to a more polished
                          final version.
         	 
                                                                    
                        
===========================================================================




* What is included *



Genuflected on Io (2013, old)

e1m1: observatory
e1m2: technological complex
e1m3: bio research
e1m4: waste treatment
e1m5: io lab
e1m6: atmospheric processor
e1m7: hardware
e1m8: io anomaly
e1m9: monitoring terminal

 

Tragedy over Europa (2013, old)﻿

e2m1: europa anomaly
e2m2: digamma quadrant
e2m3: storage facility
e2m4: europa lab
e2m5: epsilon base
e2m6: medical department
e2m7: back to tei tenga
e2m8: field of humiliation
e2m9: confinement area



Vivisected on Ganymede (2025, new)

e3m1: ghosts of deir ez-zor
e3m2: second skin
e3m3: facies of satan
e3m4: fordow mons
e3m5: delight of the liar
e3m6: foreign proximities
e3m7: derelict of an ego
e3m8: pharmakon
e3m9: exsanguinating curse



CHANGELOG of E1 and E2


Health: most medkids are now stimpacks, most stimpacks are now health 
bonuses.
Armor: most blue armor are now green, most green armors are now clusters 
of armor bonuses.
Ammo: less shells, bullets and cells in general but more bullets in some 
maps.
Enemies: some shotgunners added in E1M1, E1M2, E1M6 and E1M9.
Secrets: secrets given away in the automap are now hidden. A secret was 
added 
in E2M8. A sector mistakenly marked as a secret in E2M9 fixed.
Geometry: a stair in E1M6 and E2M6 where slightly modified to allow pinky 
movement. RL more visible in E2M9 now via new windows. The key-textured bars 
at the E2M6 exit now make clear that they're openned from elsewhere.
Traps: some traps are improved to be more effective. Some lock the player 
in now.
Teleporting enemies: some teleporting ambushes added in some maps with 
enemies 
that were already in the maps.
Coop compatibility: locking-in traps are now accessable from outside if 
the player dies.
Deathmatch starts: 1 DM start removed in E1M2,7 DM starts added in E2M1,
8 DM starts added in E2M7
Boss fight: E1M8 last fight greatly improved to be less tedious and more 
challenging without modifying the original layout linedefs.
Zdoomisms: some stuck lowering floors due to overlaping things in E2M9 are 
now 
fixed. 6 shotgunners stuck on walls in E2M9 also fixed. 

            :


Sounds                  : No
Music                   : No
Graphics                : No	
Dehacked/BEX Patch      : Yes (map names)
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom
Map #                   : E1M1 to E3M9
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : E1 and E2 during 2013, 
			  E3, 01/07/2025 to 07/08/2025              
Editor(s) used          : Doombuilder2, Slade, Doomword.
Known Bugs              : Unknown
May Not Run With        : it should run in every limit-removing port
                          but it may crash on vanilla due to possible
                          visplane oferflows

Tested With             : Prboom++ /zdoom

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors 