Version 2: -Fixed crashing due to plasma decals -added some tiny dehacked tweaks Archive Maintainer: This goes to Combos Primary Purpose : DEATHMATCH Advanced Engine Required: Latest Version of ZDoom (2.0 Betas) =========================================================================== Title : DM Patch #1 (Inspired By Quake 3) Filename : cw-q3dm1.wad, tg-q3dm3.wad Date Finished : November 2001 Developer : Cory Whittle Email Address : cwhittle@isn.net Other Releases : Yes Misc. Developer Info : None Description : A Simple wad I threw together for use in my deathmatching with a friend. It is based on Quake 3 Arena, another game we like to play. Supposed to be simplistic, it sort of makes Doom deathmatch feel a little different. All weapons are replaced: 1. Gauntlet (green): High powered glove for easy close combat frags. 1. Charged Gauntlet (red): Even more lethal and quick. 2. Machine Gun: Automatic default weapon. Weak, but useful. 3. Shotgun: 2 barrels of death, lethal at close range. 3. Rail Gun: Super strong rail, but slow recovery. 4. Lightning Gun: Insane fast, just keep your crosshair on your enemy. 5. Rocket Launcher: Standard DM weapon. See advanced description. 6. Plasma Gun: Shoots bursts of fast but inaccurate plasma. 7. BFG v2.1 Death bringer end-all weapon. Stay clear of the explosion. All pickups are replaced as well, and ammo counts have been increased drastically. This is made for deathmatch, and as such looks weird in singleplayer, as well as really unfair. This ZIP file also contains TG-Q3DM3, which when loaded on top of CW-Q3DM1, applies new effects that make it more like Quake 3. Additional Credits To : -chrisdrgn@hotmail.com for his Q3AVOX.WAD, which I used most of the sounds from. -Sparky of KISS Software for a couple sprites I lifted from Alpha4 Guns, and the status bar numbers from Strifed1.wad -id Software for the other sounds I lifted from Q3A -Valve for 3 sounds from HL -ZDoom Phorum goons, who detailed a lot of the BEX stuff I used to make this -Randy Heit for the awesome #1 Doom Port =========================================================================== * Play Information * Required Game : Any Doom iwad Required Engine : Lastest Version of ZDoom (currently 1.23 beta 28) New Graphics : Yes New Patch : Yes, a bex patch New Sounds : Yes, quite a few Single Player : NO Cooperative : HARDLY Deathmatch : YES, Primary Purpose! Included Files : cw-q3dm1.wad * Construction * Base : Build Time : A couple nights Editor(s) used : Wintex, PSP Known Bugs : The weapons from Quake 3 I made sprites from don't have muzzle flashes. No big loss really. TG-Q3DM3 has some issues with its animated pickups, specifically the health pickups - due to the fact that it uses the frames from other pickups to make the animation, health pickups occasionally give you keys instead. This isn't really fixable, and I (WildWeasel) recommend that you just run with CW-Q3DM1 and ignore TG-Q3DM3 entirely. May Not Run With... : Anything less than the current version of ZDoom * Copyright \ Permission * Authors MAY NOT use this wad as a base to build additional wads. I threw this together in 2 nights. What's your excuse? * Where to get this WAD * Internet * Other Comments * ============================================================================= Advanced Description: The rocket launcher has some alternate uses, both for you and your enemy. The projectile can be shot. This means, you can either shoot the rocket as it exits your enemy's gun (fun!), or you can use your rockets as a sheild. If you see a projectile coming at you, fire a rocket at it to intercept. This has saved my ass against BFG shots on more than one occaision. Alternatively, if your opponent has a rocket launcher and you have a plasma gun, use a steady hand to create a protective barrier so his rockets don't get you. Also, the BFG no longer has its tracers. It is essentially a super strong missile. Also, Plasma bolts have radius damage. Be careful. Also, Stay away from ricocheting bullets. Other features: See and hear your bullets bounce off walls Hear your flesh tear as you get shot See your opponent's blood stain the floor Push barrels around for strategic traps (yeah right) Barrels have larger explosions Seperate pickup noises for ammo, health and armor Weapons select almost instantly Easier to see HUD characters for those running in higher resolutions Simplistic pickup icons: Health: - Green = +1 - Orange = +10 - Yellow = +25 - Purple = +50 Ammo: (Large ammo has a box around the icon) - Bullets = Green Clip - Shells = Brown 4 Shells - Cells = Purple Battery - Rockets = Red Rocket Powerups: - Mega = Blue M - Invis. = Red V - Invuln. = Orange I - Rad. = Green T - Berserk = Red S - Visor = Purple Visor etc, etc. It's a lot less complicated in game. Also, most every pickup bobs up and down and is bright for easy location. ================================= This WAD was uploaded to the archives by WildWeasel, since Cory Whittle doesn't seem interested in Doom stuff anymore.