date: 24th of October 1998. quake2 duel deathmatch level ================================================= title: Impulsive - Tigger-oN file: tigkill.bsp author: ]Tigger-oN[ email address: tigger@ebom.org URL: http://www.ebom.org/ray description: made for 1on1, nothing else was considered while making this level. ================================================ play information single player no cooperative: no skills 0,1,2,3: no Capture the Flag: no deathmatch: yes - made for duel matches new sounds: no new graphics: no - 'cause q2 is a hassle for them new music: no how to use: place the tigkill.bsp file in your quake2/baseq2/maps folder (make one if you don't have one). start up a game as per usual at the console (press ~) type the following map tigkill (press enter) (press ~) ================================================ info made with duel matches in mind right from the start, the r_speeds are very low, but there are some big open spaces, which may cause a slow-down like the big open areas of q2dm1 in FFA with 8 or more ppl. still its a duel match level not FFA so this ain't a problem in my eyes :] this map was my 1st quake2 map from start to finish, all the rest to date have been quake maps ported to quake2. i think quake2 level editing is very cool now! the water section looked _way cool_ with 33% transwater, but in gl a small *slow-down* was a bad side effect, so solid water was the fix :[ i spent alot of the time *tweaking* the level (both items and structure) so that it would play the best it can with 2 good quake2 players on it. items have been place in certain combinations or certain postions for the sound effects they give. the railgun is easy to get with a double jump or rocket jump, same for the ammo pack. you can sneak around a bit or even camp, but you will run out of ammo, or become low on health and have to come out into the open. ================================================ construction base: none editor: WorldCraft (1.6a) by Valve other progs: ArghRad 1.0 by Tim Wright (argh@ntplx.net) know bugs: none build time: about ~50 hours (~8 days) (more than 1/2 of this was tweaking the level) compile time: qbsp3 7sec qvis3 264sec arghrad 286sec (pII 300, 128 meg ram) any problems email me any inquiries email me any questions email me ================================================ tested with the following bot Eraser Bots (v1.010) - http://impact.frag.com ================================================ very special thanx to... Happy |{illmore for excellent feedback, advice and item suggestion. Mr Fribbies for low-end pc frame rate testing :] Dae Breaker and FiREFLy for playtesting. ================================================ Distribution and legal: Copyright (c) 1998 ray, tigger-on, tigger@ebom.org All rights reserved. Portions copyrighted by id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ================================================