Cool Stuff
Proxies: NFproxy: NFproxy FPS Saving Commands
This section was designed to set you up with a communication proxy easily. We will take you step by step and allow you to download configs that have already been configured for tf.
Communication proxies are designed to increase FPS and improve Team Communication.
NFProxy Mini Menu
Help/Connecting List/Timer TeamPlay Rules
Naming Miscellaneous Tracking Fps Saving
Marking Message Fpd Handling All (69kb)
Suggested CFG Suggested Alias She`sConfig She`sAlias

[Back to Proxies: Nfproxy ]

.r2g .rocket2grenade [on/off] this will change the Rocket Model to the Grenade Model

.dbf .deadbodyfilter [on/off] use this to increase your frames per second, it filters all dead bodies and body parts out!
if its enabled and you see a head or a dead body - its a dead player who has not respawned yet!

.se .setexplosion [number] sets the style of rockets/grenades explosions. the parameter number can be one of the following:
number explosion style
0 NORMAL
1 NAIL'S HIT
2 TARBABY
3 WIZARD'S HIT
4 KNIGHT'S HIT
5 LAVASPLASH
6 TELEPORT
7 BIG BLOOD (have a look at .setbloodlevel !!!)
8 BLOOD (the good old one!)

.sbl .setbloodlevel [number] sets the amount of bloodparticles spawned when using blood for explosions! number can have a value between 0 and 255, just try it yourself!

.df .damagefilter [on/off] filters the red flash when getting hit when enabled!

.bf .blendfilter [on/off] filters the iteam pickup blend when enabled!

.dcp .dropclientpackets [number] this feature lets you drop less important client packets.

qwcl sends an info packet every frame to the server, so if you use the command cl_maxfps 72 the client tries to send 72 packets per second to the server, which tries to answere every client packet (this depends on the rate you are using!)! so a cl_maxfps of 72  causes much network traffic. this no problem when you are playing in a lan or have an internet connection greater than 128kbit/sec.

CAUTION: using this function produces fake lag and fake pings!

number tells the proxy which packets to drop:
number packets to drop produced fake lag
0 or 1 disable this funktion (default!) 0%
2 drop every 2. client packet 50%
3 drop every 3. client packet 33%
4 drop every 4. client packet 25%
. . .
. . .
255 drop every 255. client packet 0.3%
because it's not easy to find the correct settings i have added the showpackets command, which will show you the network status and gives you the possibility to find out what commands like rate and cl_maxfps really do!

.sp .showpackets [on/off] when enabled this displays the actual network status in centerprinted form it shows you how many client packes per second and how many server packets per second are transmitted and when using .dropclientpackets how many packets are dropped by the proxy! this funktion is very usefull for adjusting your rate, cl_maxfps and to configure the .dropclientpackets feature!

.gll .gllego [number/off] switch to 'gl lego' mode. this downscales the gl_max_size for maps but not for skins! changing this will only appear after mapchange/reconnect or sometimes after restart. (use it in nfproxy.cfg!) this depends on how much models are already cached by the glqwcl client. it will only change objects that are not already loaded.
valid values for number are 2 4 8 16 32 ...
the standard value of glqwcl is 256, all values less will downgrade the textures.
a not valid value may force glqwcl to disable all textures!
off turns this feature off.
WARNING: i've tested this feature with a riva tnt and had no problems, but a beta tester had glqwcl crashes right at startup when using this feature! i will remove his prob if i find out why this happens!