Title:        Konflict
Authors:      Prescience and KrueL
Email:        kenito@mail.utexas.edu

Description:  Kreated in the KrueLesque style...  Lot's of korners, 
	      kolumns, narrow passages, tight rooms, 'unrealistic'
              lighting.  If you like hit and run or ratting, this one's
              for you.  This level is heavy on the kubes in some places.        

                                Level Info

Single Player: nah...
Coop: nope
Anarchy: yup
Team Anarchy: yep
Flag:  yip
Hoard : yep
Team Hoard : yup
Bugs:  ahh yes, you can see throgh some of the walls/kolumns.  This, I
       believe is due to the Descent engine's severe 'dislike' of 
       triangular formations.  Not too big a deal and it only happens
       when conditions are just right.

Editor(s): Descent Mission Builder II (v2.3) + Devil 2.2h
Time: Lots,  Almost all the lighting was done by hand.  I got sick and 
      tired of DMBII screwing things up so I took things into my
      own hands, literally.

Greetz -:- 

   KrueL - helped me out with the kube count
	   his Kolumns is this level's inspiration
   Spaz, Ebola, Mjolnir - they make fast, fun, playable levels
   Nihilist, Dorsola, Keyser! - thanx for helping with the beta
   My other friends on Kali...

More Comments -:-

   whelp, this is my first publicly released level.  I finally got the hang of it (I think).
   It's definitely not for everyone but if you like small rooms and tunnels, you'll love it.

The following is a partial on the report generated by Descent Manager

 Number of Cubes:        505

 Vulcan Ammos:             6
 Energy Boosts:            .
 Shield Boosts:            .
 Cloaking Devices:         .
 Invulnerabilitys:         .
 Extra Lifes:              .

 Laser Upgrades:           8
 Super Lasers:             6
 Quad Lasers:              5
 Vulcan Cannons:           2
 Gauss Cannons:            1
 Spreadfire Cannons:       2
 Helix Cannons:            .
 Plasma Cannons:           2
 Phoenix Cannons:          1
 Fusion Cannons:           1
 Omega Cannons:            1

 Concussion Missiles:      .
 Flash Missiles:           4  (1x4)
 Homing Missiles:          8  (2x4)
 Guided Missiles:         10  (2x1,2x4)
 Smart Missiles:           6
 Mercury Missiles:         8  (2x4)
 Mega Missiles:            .
 Earthshaker Missiles:     1        !!!!!!!!!!!!

 Proximity Bombs:          .
 Smart Mines:              4  (1x4) (if ya hate em, take em out)

 Full Maps:                .
 E.-S. Converters:         .
 Ammo Racks:               .
 Afterburners:             6
 Headlights:               2

(This report was created using the Descent Manager V1.0 beta 05b)

NOTE: This level may NOT be used as a base for other levels unless 
permission is obtained from the author.  Distribute freely... 
Have Fun.

