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\   Richard Kee's Command and Conquer Campaign   /
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If you like this campaign, you MUST send me E-mail!

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\General Information/
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Campaign Name:       And Justice For All
Creator:             Richard Kee
Date Released:       3-10-96
Completion Time:     About 20 hours
Number of Missions:  3
Map Information:     1st Map-Size 49x58 Temperate Original Map
                     2nd Map-Size 49x58 Temperate Original Map
                     3rd Map-Size 62x62 Temperate Original Map
Difficulty:          Medium-Hard Depending on how good you are.  I
                     tried to make it fair to the player but not too
                     fair.
File Name:           Justice.zip
Contents Of Zipfile: Justice.txt scg01ea.ini scg01ea.bin
scg02ea.ini scg02ea.bin scg03ea.ini scg03ea.bin scg03eb.ini
scg03eb.bin
Version Tested On:   1.19 English version

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\Usage of this campaign package/
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Simply copy the zip file into your C&C directory and unzip it.
Overwrite any files that have the same name as any of the files in
the Zipfile.  Start a new GDI game.  That's it!  The GDI missions 1-3
will automatically be replaced by my campaign missions.

Please play these missions in order of how they are supposed to be
before doing whatever you want with them.  Try not to peak at the
mission.ini file.  This spoils the fun of a campaign.

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\The overall story of this campaign/
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We've heard reports of Dr. Moebius being harrassed by Nod again.  When
our forces got there Moebius was just being transported out of the
area.  We cannot afford to lose Moebius.  His knowledge of tiberium is
greatly needed.  GDI will go to great lengths to get him back.  There
is a key Nod communications centre that, if destroyed, will hopefully
slow down Nods ability to track our movements.  Increasing our chances
of getting Moebius.  If this plan and all else fails, we will have to
call on a full force Ground assault on Nod.  While this massive
attack is being thrown on Nods front,  we can sneak a special forces
team in and get Moebius.

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\Individual level descriptions/
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Level #1
--------
The chopper Moebius is in is just now flying out of the area.  Nothing
can be done about that now.  A key communications centre is in this
area.  Once destroyed we'll have crippled Nod's ability to track us.
Just South of your forces is a small farm.  Nod, luckily, hasn't 
realized that our forces are undercover here.  We've managed to keep
a MCV vehicle hidden from them in the dense weeds of this farm.  Move
your forces to there.  It's defensible and there is a small
amount of tiberium for you to harvest there.  Nod will soon realize
your presence and begin an attack.  Don't worry about all of them.
Just that communications centre.

Level #2
--------
As it turns out, that communications centre attack did little to
Nod.  We had to resort to something else.  We tried getting Special
Forces Agent Delphi into the Nod base to get Moebius.  This plan
failed.  Agent Delphi managed to retreat and get to a nearby village
and take cover.  It won't be long before Nod finds him there.  We
aren't able to currently supply you will enough force to get Moebius
out of the base.  We are going to have to refocus our attention to
getting Delphi out first.  Protect him, with limited funds on your
hands, until we can get a transport there and have him on his way.

Level #3
----------------------------------------------------------
All plans have failed.  We are going to have to call all of our
specialized weaponry on the Nod installation to get Moebius out.  We're
going to use Ground assaults on Nod.  While this attack is
happening, you are to lead a small Special Forces team into the
base.  Get Moebius out alive, before he's killed in the attack.  We
plan on leaving nothing of this Nod base left!  If you fail this
mission, the entire effort to get Moebius back is failed.

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\Other information/
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This my first attempt at a campaign.  It's also the shortest
campaign out there (Personally, I think when a campaign is long, it
kinda gets boring).  I think the plot line is pretty good.  It all
should fall into place.  The second mission is long!  You have to hold
out long enough to get Delphi on the soon arriving transport.  It's
cool once, and if, you get Delphi out of the village.  Soon after
some stealths show up and trash the village looking for him.  I had
to do a bit of illusional work in this.  For instance, the chopper
that supposedly has Moebius in it on the first mission, doesn't.  
Merely an empty dud that flys to a nearby island and sits there the
whole mission.  In mission two, if you can manage to get into the
Nod base (fat chance), you will find no Moebius at all.  Just an
empty cell.  In mission three, all those tanks and stuff appear to
be GDIs.  Nope.  They are Neutral so that they are GDI's color and
automatically attack the Nod base while you are making the break
in.  Got that idea from the "Betrayal" mission created by Kwan-soo.

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\Glitches/
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In the second mission I had some set backs with map tiles.  I had to
improvise by covering it with trees.  Turned out ok though.  Any
Glitches you may see, E-mail me with them and I'll try to fix them.

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\Rich's Little Tip section/
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Only two.  In mission three instead of leading your covert team
in through the front of the base, take them down to the bottom
left of the map.  There is a small, long forgotten, entrance to
the Nod base.  You'll have a better chance getting through
there than through the front.  Wait for the main force to
clean up those Apaches.  Otherwise they'll tear you covert
team apart.

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\ Thanks to../
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Andrew Griffin- For the many C&C tools he's created
Vladan Bato- For the "Mixman"
Han Brunger- His guide was most helpful
Jeroen Ritmeijer- For CCmap
Richard Heesbeen- For CCmap
Barry Kalshoven- For Baseit
Michiel Prins- For Baseit

Have Fun!
Richard Kee
richkee@interserv.com