The Paradox Effect - public beta v.0.94 Total Conversion for Quake Friday, August 29, 1997 ============================================================================= NOTE: ============================================================================= This is a public beta. The levels, graphics and code is subject to change prior to the release of the shareware and registered versions. The creature AI, general code and gameplay is subject to several minor bugs as they are being refined. Should you find any bugs, have any constructive criticism or comments, please feel free to contact me at the following: ============================================================================= ============================================================================= Email Address : serapis@mail.icongrp.com Homepage : http://www.planetquake.com/paradox FTP site : ftp://ftp.cdrom.com/pub/idgames2/planetquake/paradox ============================================================================= ============================================================================= Files Included in this archive: ============================================================================= PAK0.PAK The Paradox Effect (TPE) .PAK file PARADOX.TXT TPE players' info, docs, etc. README.TXT This file STORY.TXT The Storyline... ============================================================================= ============================================================================= * Play Information * Single Player : Yes Cooperative : Yes Deathmatch : 16 DM starts/map * Construction * Editor(s) used : WorldCraft (registered) Quake Model Editor (registered) AutoCad r.13 for Win95/NT Paint Shop pro Pak Explorer MipDip Microsoft Word Midisof Audio Works Known Bugs : The Acid Spitter model needs to be reworked a bit, the creature AI is not fully completed, the Mechanoid2 changes its skin when it dies, there are several texture problems (minor) in the levels, some of the architecture tends to "hang up" the player (mainly a nuisance in deathmatch), the grav tubes need a little tweaking and the gravity effects have a minor bug. Build Time : 500+ manhours (not including playtesting ;) ) Models : almost 100 new models (including gibs and nonsuch) Textures used : 97% of the textures are originals by Serapis Sounds : over 90 new, original and modified freeware sfx Compile machine : Pentium Pro 200, 64mb RAM * Copyright / Permissions * Quake is a registered trademark of iD Software. The Paradox Effect, the code, graphics, models, levels, concepts and design (hereafter described as "software") are copyright 1997 Stephen M. Stofko. All rights reserved. This software is to be utilized in strict accordance to the rights, terms and limitations as described by iD Software. Under no circumstances will Stephen M. Stofko be liable for any damages or losses arising from the use or misuse of this software. If you use this software, you agree to these terms. Use of this software in part or in whole for any purpose other than personal, non-commercial use is prohibited. Any parties interested in the distribution, commercial and/or non-commercial exploitation of this software may do so only under prior written consent. Authors interested in creating non-commercial levels may do so in accordance to the rights, terms and limitations as set forth by iD Software.