df0:.fastdir #IFF-Converter V2.0# Released Jul. 1991 Press HELP for inst. -------------------- enjoy this prog more METALLION / PRICE * Allocated GFX-buffer: $00000 * * ERROR -Can't load .fastdir ! * * ERROR -Can't read directory! * * ERROR -Unable to open file ! * * NO readable disk in drive(s) * * ERROR -Unable to save file ! * * ERROR -Check up on Diskspace * * ERROR -Please frame out first* * NOTE: Only saving 2 bitplanes* * NOTE: Only saving 4 bitplanes* * ERROR -Not Enough memory !!! * * OK, Loading fastdir......... * * OK, Reading directory....... * * OK, Loading IFF-ILBM file... * * OK, Loading RAW-NORM file... * * OK, Loading RAW-BLIT file... * * OK, File is correctly saved! * * OK, Creating new file....... * * OK, Overwriting old file.... * * OK, Saving your frame....... * * OK, Saving 4-colored sprite. * * OK, Saving 16-colored sprite.* Bitplane: $0000 Total: $00000 File: $00000 Disk full: 000% Nothing to click out here, JERK! **************************************************************************** -=> WELCOME TO <=- ---=> IFF-CONVERTER V2.0 <=--- -----=> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <=----- ---=> by METALLION /KEFRENS Nov.1989 <=--- -=> additional coding PRICE / TFA 1991 <=- **************************************************************************** * Press arrows up/down to read all instructions. * Press left mousebutton to return to converter. ============================================================================ WHY the TFA/KEFRENS IFF-Converter V2.0 wipes out other converters : # Directory reading to window included. # Use of .fastdir (compatible with CLI-mate.) # Special converting + outlines for blitter use. # Converts much bigger files. (see space at startup!) # Frames boxes, bigger than 320x256 pixels. # Saves copper-colormap as source-code. # Able to load Dpaint-files with stencil. !!!!!!!!!!! # Compatible with A590 / A590+ HARDDISKS (No more key reading problems !!!) ============================================================================ LOADING A IFF/RAW FILE : - When pressing the LOAD-button, the program will test, if the choosen file is a IFF-ILBM or a RAW-file. - When IFF-file, the file will load normally. - When RAW-file, your options will be used. (width, height, depth, cmap) ============================================================================ SAVING A IFF/RAW FILE : - The file will be saved with your options. (width, height, depth, cmap) NB: When saving a IFF-file, it WON'T be crunched. To crunch it, you'll have to load it into DPaint (or other corresponding drawing-utilities), and re-save the file. ============================================================================ FRAMING A AREA : - Frame out a area as usual. (but BEFORE pressing save!) The framed area will be marked with lines, and the new width/height will be written in the windows. - Now just press the SAVE-button and the framed area will be saved. - To frame bigger areas than the shown window, just press arrows up/down/left/right, to move the picture around. - To CANCEL a framing, press right button, and the old size will be re-used. - A framing can be done in ALL directions (start-corner don't have to be the upper/left corner). - Your frame will always be saved with a width of 16,32,48... pixels, but all necessary masking and scrolling will ofcourse be done. ============================================================================ DIFFERENT SORTS OF FILES : - IFF-ILBM : load/save a iff-file. Will always be saved un-crunched. - RAW-NORM : load/save a normal raw-file. (1.bpl, 2.bpl, 3.bpl...) - RAW-BLIT : load/save a raw-file for blitter use. (modulo/serie-bpl) (1.line/1.bpl, 1.line/2.bpl, 1.line/3.bpl.... 2.line/1.bpl, 2.line/2.bpl, 2.line/3.bpl.... 3.line/1.bpl, 2.line/2.bpl... and so on....) - OUTLINE : load/save a outline of gfx. Will always be saved as raw-blit. - SPRITE 4 : save 4-colored sprite(s) for assembler-use. (dc.w $1244,$92f3.......................) - SPRITE16 : as 4-colored, except for using 16 colors. - COPPER : save a source of the colormap to load directly to a copper. (dc.w $0180,$0000 ,$0182,$0fff ....) NB : When saving sprites no longwords will be added, for coordinates/spriteend, but only the sprite-data. ============================================================================ KEY-SUMMARY : - ARROWS: move picture up/down/left/right. (IF bigger than 320x190.) - HELP : at anytime you can get this information side. - TAB : change between full & dottet frame-lines. (try it!) - SHIFT : when framing, you can lock the pointer in either X or Y-direction (exactly like in DPaint.) ============================================================================ Due to the long time before a update of KEFRENS I decided to update it myself. SORRY METALLION but I think this is a great programm and it is a shame to let a big harddisk problem fuck this up !!! Recoded the interrupt and updated some GFX. Hope u like it !?!?! **************************************************************************** INFORMATION ABOUT BUGS OR SUGGESTIONS FOR IMPROVEMENTS WILL BE RECIEVED GRATEFULLY. Thanx for using this piece of utility..... -=# METALLION of KEFRENS / PRICE of T.F.A. #=- **************************************************************************** Contact T.F.A. at : P.O. BOX 2249 1200 CE HILVERSUM or call : TOTAL CONFUSION 31-(0)35-855918 ============================================================================