Greatings reader! We in Nukleus are wery proud to present our very first (1!) issue of The Cows and snakefight mag! In every issue of this mag we are going to have four SPECIAL interviews with four SPECIAL persons from the Amiga scene. Why four you think? Easy because we want it that way. I look forward to hear from you readers out there, If you have any comments of my interviews like I'ts wonderfull and you want to send me money or just anything give me a mail. I hope you are going to have some interesting reading, /Smaugur Interview with Antibyte/Scoopex by Smaugur/NLS Lets start with some basic questions... Smaugur: When did you get your first computer and which computers are/were you an owner of? Antibyte: My first computer was a c64, which I got in 1986 I think. I gotmy A500 in 1988 and bought my first A1200 in 1994. I still own all ofthose, additionally I have an Atari ST 520, a fucking PC, an A1230 and aA1260. S: Where do you get your insperation from when making a demo? A: Mainly from watching other demos actually. That's why my stuff is rather plain and unoriginal. As a coder I am more interessted in thetechnical issues, so I code a routine first and then think what I can dowith it, which already implies the limitations of it. S: Btw, can you code with one hand? (or do you already code this way) A: Sure I can, who can't? S: Describe your scene career, including all groups you have been amember of! Keep chronological order. A: On the amiga I was in X15 Crew from 88-89, then joined Energy, and became part of Scoopex in the end of 91. I wanted to be a cracker first,so I did many trainers and stuff back then. And since I was too selfish touse the crackintros from other coders, I coded my own. That's how Istarted picking up democoding. And after the calling card crackdown, I couldn't follow the BBS scene that much anylonger, so I concentrated on doing intros and demos only. S: What were your favourite groups/artists/coders/productions in the old scene?, Why do/did you like their work? A: Wild Copper, RSi, Quadlite, Unit A, The Silents, Bamiga Sector One, Megaforce, TSK Crew, Fairlight, Phenomena, Paranoimia, The Movers,Spreadpoint, Alcatraz, Defjam, to name but a few. Well, I liked the work of those because I was young and could easily be impressed by things. :) S: Is there any special connection between you/your group and some other people/groups on the scene (co-operation, war, friendship etc.)? A: We do have some affiliations to other groups, like Abyss, Haujobb,Damones and Loveboat, which comes from knowing them personally. S: It was microhard to find you at The party 8, can you whisper in my ear where your table were? A: We were in hall 3, however I wasn't there most of the time. We prefered to booze outside together with the Hirmu posse. S: With your hand on your shest was TP8 a succes or disaster? why? A: From the quality and quantity of the releases it wasn't as good asTP97, however TP98 was the best amiga party of the year nevertheless. S: At TP8 there were two from Scoopex who made a live performance onstage after your realease of Alien 2. Do you want to say some (long)words about that? A: Eh? If you are referring to that guy wearing a bra in front of the stage, he was from Abyss as far as I know, not from us! S: You sure celibrated in that bar before Amigademos or? A: What bar? But yes, we had a couple of beers and liquor before the compos were shown. Intoxication makes it a better experience. :) S: What are your plans for the future (genarations ahead) :) A: I really cannot tell. We'll see how much the scene will focus on PPCand gfx boards now. S: What do you do for a living? Is there anything you do in real-life that is similar to what> you have been doing on the scene? A: I'm studying at the Techincal University of Vienna. And yes, it has alittle bit in common with the scene, since I concentrate on computergraphics there. S: What is your objectives in life? A:Don't have any really. I'd hope for a good and pleasant life, however that seems to be much to achieve for a typical scene nerd. S: How do you want the new Amiga to be like? Or let me put it in another way:If you were sitting in the Amiga-deciding-chair, smoking a Havanna cigarr, what would you tell the market? A: Buy a PC! ;) Nah, a new amiga ought to have killer hardware andshould be easily expandable (and cheap) ... and yes, RiSC cpus are the future! But the future looks dim. S: Do you have some last words Antibyte? A: Quit the scene and get a life! ¸ Interview with Psycho/Loonies by Smaugur/NLS Smaugur: What was your first computer and when did you get it?? Psycho: An Acorn BBC micro, which I took over from my dad in 1988. It did not have much software, and I did not know anyone else with such machine, which in some way forced me to start programming it myself... S: Tell me about the groups you have been in. P: My first group was Sector back in 1993. It just consisted of 2 friends (Tiny (now Apollon) and Dran/Loonies) and myself, and we did not really produce anything. In 1994 Tiny and I joined FBI, for whom we did 2 music disks that year. But as we did everything ourselves and were not too happy with the organizer then, we left FBI at TP94, and together with Tarmslyng we formed Loonies some months later. In Loonies we had (and to some extend still have) a special philosophy: "Maybe we cannot compete in term of Code and Graphics at the moment, but we can in design", meaning that we did not wanted to make boring traditional "beginner-productions", but something that in some way was different from the rest. S: And your favorite beer. P: Hmm.. Carlsberg's 150 years' anniversary beer "Carl's special" S: Which of your own productions are you most proud of? P: The Morning Trip and M.B.D. The Morning Trip because of the outline engine and all the things, that have been done to squeeze it into the 40k. M.B.D because I think it really works great compared to the relative little amount of time we putted into it. It has the variety in speed and music that especially Goatraince (and to some extend TMT) missed, without breaking the overall design and style. S: What do you want a good demo to have if it's good? P: Apart from good code, music and graphics (in that order) I think the overall design through the demo is very important. Does the music, graphics and code all comply to the same feel or mood of the demo, or is it just some mixture of routines and pictures, while some music is playing? Another important issue is some variety in the music, and that the routines are well timed. I do not consider things like classic wipes that important, especially not when the wipe does not really have anything to do with the 2 routines. Of course, there should neither be black screens between the routines. S: Which is the best parties you have attended? And and what makes a good party? P: It is difficult to say. You could have a great time with your fellow sceners even if the organizing is pure crap (TCP97 is a master example of that). On the other hand you can have a party, where the organizers are really doing a great work, and then everything goes wrong anyway. Besides that, you cannot really compare a small cosy party, and then something like The Party. If I have to mention one, it would be the South Sealand 96 party. S: What do you think about the scene today when thinking about the Old scene is it bad/good and why? P: As I have not really experienced the "old" scene from the inside, I do not think I can compare the scene today with the old one... S:Tell me, What happens in your intro The Morning Trip? P: It is about a (quite athletic...) snail, that eats mushrooms for breakfast when it finds some at its daily morning trip. This special time it is a psilocybin containing mushroom, and the snail gets another kind of "trip" while eating it, before it continues to the next ... S: What is your reaction to Scoopex intro 1000 percent? P: It is really great, absolutely one of the best 40k intros yet. It has a nice feeling going through the intro, and the routines and music are great. But still it looks like Zero Gravity 8. I think Azure said it: "it is not 100 percent recycling like the others, it is 1000 percent." It would be nice to see a bit more innovation. S: Going to Mekka or Gathering this year?. P: Yes, we are attending SymMekka this year. S: Are your working with some projects now? P: Yes, we are actually quite busy working on our demo for SymMekka, which we started at in the beginning of February. It will be a thematic production about Nordic Mythology. Personally, I have mainly coded on my new and very complete 3D engine from Christmas and up to now, and we will use it a lot in the demo. Of course the outline/cartoon render has been integrated in the new engine, which gives it some needed animation features. S: Do you have any final words Psycho? P: Heh.. Just the one that we unfortunately forgot at the stage at The Party, the official Loonies sound: Baah! ;) ---- Regards ---- Henrik Munther alias Psycho/Loonies ¸ Interview with Booger/Factor by Smaugur/Nukleus Systematic Structure: Handle:Booger Age:20 Computer: Group:Factor Role:Coder/Designer/Organizer S: Which was your first computer? B: My first computer was an Amiga 500 back in 1991. Before that, I had played around with computers for some years, but had never the money to buy one. S: When did you start coding on the Amiga? B: I started coding in 1993, After visiting TCC'93 in Gothenburg/ Sweden, I gained insperation from the demos at the time and know- ledge from the many copy/demo par- ties i visited. S: Which assembler are you using? B: My first assembler was Master- Seka. I don't remember if it was good,but I do remember color- configuration in it! I remeber spending my whole sparetime just learning to c every little step forward was a big success for me! S: What own production are you most proud of? B: Hmmm..That's a tough one. I be- live that the production I'm most proud of is 'Memories 40k' from Icing'96.I'am also rather satisfied with my 40k intro ('Machinery') from TheParty8. But I think I'll never be totally satisfied. I think that's the cause for me making demos... S: Thinking about the demo scene today, do you miss something from the Old scene like the giga- demos, glenz vectors, plasma or scrollers...? B: Yes, and no, Oldskool is more than just a certain demostyle, Oldsskool is the whole structure of the demoscene, the computers used, the active people, and so on. I think every scener has his/ hers own opinion about what's old- skool. If i think or hear the word, I think of (and miss) the following: mailswapping with long letters, disks, scrollers, disk- mags, C64, Amiga, Megademos, trackmos, non-commercial parties, group wars, boards and much more. S: Which is the best Party you have been to? B: Hard to say.. I think one of the best parties I've ever visited is Icing 96. That party was really nice with friendly org- anizers and many surprise compos. S: And what made it so good? B: The reason for Icing'96 being so nice was the fact that the swedish Amiga demoscene was rep- resented, and there was some cool releases despite the small size of the party. I also remember it be- cause of me releasing my first serious release (Memories 40k). S: What was your reaction about TP8 was it heaven or hell? B: Hmmm.. the partyplace was as usual really good, but the org- anizers really sucked! I still can't belive that you couldn't deliver your contribu- tions on disk, but had to upload your contributions on the FUCKING network! That made me really pis- sed of.. When talking about that stupid rule, and the lousy net- work, They didn't know nothing about anything. Thinking back of that it isn't a real scene-party anymore. Sure, there are some Amiga and C64 groups present, but far from the amount in the 'good old days'. It seems like most Amiga and C64- groups just bring some disks with a democontribution, and then they're just boozing and having fun at the party. To be honest, I am one of them, But all in all, I had a great time at The Party 8, but that's only because the good people I met there, my friends I went there with, and the un- forgetable memories I got. S: Do you think Gateway 2K is a good owner of the Amiga so far? B: Gateway? I haven't a clue about what they are up to. Honestly, I don't care to much either. It would be really nice if the Amiga would rise again, but frankly I don't think it will.. S: What advice would you give Gateway 2K if they should listen to what you have to say? B: My advice for Gateway is that they should develop the operat- ing system and release a new Amiga with huge hardware support. S: Do you have some last words? B: My final words is a big beer to all active and working Amiga- groups! Keep it up boys'n girls! Be original! Don't imitate, innovate! ¸ Interview with Lawnmoverman/Darkage by Smaugur/NLS It's time for some nice questions... Smaugur: I find your name interesting tell me how you came up with it. Lawnmoverman: Urgh! Ups! Eeerrm.. well, that was loooooong time ago, when the movie The Lawnmover Man arrived to the screens. I found that name interesting, as well as the movie, so I adopted the name for myself. Before that I had other handles, like Terminator, but in those days I didn't have any touch with the demoscene but the warez one. S: Tell me, How did you get to know the scene? Who was your first contact (person you knew) on the scene? L: I entered after I began swapping with my first contact and sadly seems he has left the scene. That was about 1994 I think. Because him and his sends I discovered lot of demos, with the diskmags I could see how the scene moved around and how the people envolved in the Scene were, so I decided that world was really interesting, I felt that I needed to enter so I did, hehe... I created my own group and began making some silly intros and after that a diskmag which was a success in my country. S: What is your main interest(s)/function(s) in the scene? L: I began being swapper, but I always liked the coding almost at the same time I began learning code too, and I really did!! Actually I have lost almost all my spare time so since 2 years ago my coding activities have stopped although I still am envolved with coding, but only swap is my actual function. Also I am coeditor at Trashcan magazine and I was in ShowTime some time ago when Darkage took it in the issue #5. As you see I had lot of functions, yes and there are more!! I had a BBS and I was sysop for a while and a looooong time ago I made some shitty modules. The only thing I think I've never made are graphics. I'm really bad drawing, hehe... S: If you are doing a comparment beetwen BBSs and Internet what advantage(s) and disadvantage(s) do they have? L: Huuuummm...That depends. Internet is faster and cheaper, much cheaper, however in Internet there are too many nerds and lammers who only fuck yourself and the rest. BBS's are more friendly and the stuff you can find in them is always the best. Inet has too much shitty stuff.. however nowadays the use of Internet is a must. S: Have you ever felled really nostalgic about something in the scene? If yes then tell me about it. L: I really miss those days when hundreds of 1 disk demos arrived to my hands full of cool effects and great tunes. Nowadays you get a 2Mb file with the latest demo and perhaps after running it you begin to shout like hell saying "This is pure crap!!!". Groups like Sanity or Kefrens did much more than they think for the scene so I think that people like them must exist among us again. S: Tell me which country you live in and discribe how a typical woman in your country is like. L: I live in Spain, to be more concrete, in Tenerife, Canary Islands. What about women? hehe.. not much different to the ones of the rest of the World... S: What are you doing on your sparetime when you are not sitting in front of your lovely Amiga? L: If I have sparetime I sit in front of my Amiga, hehehe.... and I really have a ridiculous sparetime. My university career wastes almost all my time, so I can't dedicate as much time as I would like to the Amiga. S: Do you think you are gainig something when you are a member of the scene? L: Sure! You really get envolved in a World which is impresive! It's like a drug! hehehe.. a healthy drug of course. S: What is Lawnmovermans favorite meal? L: Huuuummm... chicken, pizza, lasagne and some typical foods from the south part of Spain. S: Some final words Lawnmoverman? L: It's incredible that somebody wanted to interview myself!! Well, thank you very much for this chance to speak out a little. So now.. what about greetings? hehe.. to you first of all of course and good luck with this project. Also a very big greeting to all my mates inside the Scene, specially to my pals Leunam/Network and Modem/Darkage, whithout them Scene surelly would be different. BTW, if you wanna swap with a friendly'n'fast guy try with: Jesus Reyes Martinez C/Carlos JR Hamilton. Daida C. 308 E-38001 Santa Cruz de Tenerife Spain E-Mail: lawnmoverman@amigascne.org WWW: http://pagina.de/tlm The Party 8 from a personal perspective ============================= (written by Browallia) ............................. Howdiladi! To write a report about the party 8, held in Denmark 3 months ago, may confuse you and I dont care much about it. But, it is sure nice if you read it. I use to write reports and I will now translate my swedish version into a more internetional language. Blaah blaah comming up.. Browallia, Balder and Smaugur started from Stockholm 26th of Dec, and nothing especially happend before we fueled up at a station and Smaugur went inside with a white Father Xmas-bard and dark sunglasses. hoho, funny indeed. Then we picked up our musician in a small city south to Stockholm, and drove in West direction to Goethenborg where we met Booger/Factor. Here we spend the night for taking the boat in the morning. We were going to compete in the democompo with a project started in 1996, and we could probably fix it for this party - we didnt, but it is still in action. So, suddenly our car stopped on that stupied highway, and we got to push and pull the car to a safety place. - Uups, 20 min left for that ship. This was not good at all. "No panic", as my mother use to tell me, but reflected to all our "just before-deadline"-production I sure recognize this situation. But we didnt have any time waiting for the next ship, going some hours later. We got onboard.. Anyway in our car (including that bass-box in dIS's knee) we had: 3 Amigas 4000s, with keyboards 2 Amigas 1200s 1 C64 1 Atari (that old game-console :) 5 Monitores 1 Bass (100*35*30 cm) 2 loadspeakers a CDplayer, a casetteplayer banderolls, lights, computerstuffs... a 50 cm high xmas-tree from Florida (dancing/sing'n) hot water-fixer and a toaster. Personal stuff like clothes, sleepingbags, pillows... 4 fucking Nukleusmembers and one Factor-representative beers,bananas,matilde-choclate all this shit in a Volvo ... ...ok, we had a packline too! After that trip with das Boot, we bought some food and turned over to The Party-frequence. Alright, The party 8 was my fifth "The Party", and some changes have been made.. the feeling, atmosphere, huhu.. and of cos, in my point of view: to big and unpersonally, and the process of having controll over this party-machine is smoothing down into vegetables without bones. Sponsors - good or bad ? spreading stuff - heaven or hell ? commercial - muuh or mjau ? that's the Quake_tions! Form your own picture of The Party 1998 or form your own digital planet if you were unsatisfied. Anyway, I and Booger spoke about it with an eye of the beholder; about big the sponsor's banderolls - who dont leave any spaces for group-banderolls, about if people go to a party for the price-"$" or what? about how about competing in Giana Sisters... etc.. I started 'desert dream' instead and then I and dIS went to the car for drinking and forget our failures at this party. Then Balder and Booger came, and then mUSLI and Altrust of Tulou knocked on the door. Today we celibrated nothing, we were the winners of an empty trashcan. With beer, cigaretts and musics we turned our totally the party 8-feeling to something good again. Then we went to a bar were I gave a "PEZ-sweet" to that girl behind the bardisc too. Back in time for showing Amiga Demo-compo, and then dIS and Factor, and Balder disepeared and I fell to sleep. Then we went home, 1500 KM totally. .end ¸ The Gathering 99 Where: The Viking ship, Hamar, Norway When: Wednesday 31. March 08:00 -Sunday 4. April 18:00 Price: 425,NO http://www.gathering.org/ Connection '99 Where: Valko, Loviisa, Finland When: Friday 02. April. -Sunday 04. April. Price: 65 mk http://come.to/c99 Mekka & Symposium 2k-1 Where: Fallingbostel, Germany When: Friday 02. Apr. -Monday 05. April. Price: 60 DM - They don't accept currencies other than DM. http://ms.demo.org/ Memberlist Mars 1999 Browallia >. gfx org code .< Balder <>. code .<> dIS ><>. music.<>< Joru <><>. code .<><> Smaugur ><><>. CaS.<><>< Sorex <><><>.code.<><><> E-papers: Smaugur-smaugur@amigascne.org Balder -olovdanielson@mail.bip.net dIS -diss@algonet.se nukleus - nukleus@onelist.com newspaper: www.angelfire.com/on/nukleus ¸ Amiga 1200 med 030 Fastmem och FPU kopes! (Balder) Pandora (that ECS game) Raytracer, is it so hard these days to find you? Coder, yuuuuuuuuup, in asm of coz ¸ Credits Cows n Snakefights ========================== ^ /Y\ editorer | Smaugur code /:\ Joru,SoreX gfx / : \ Browallia msx / \ dIS -"- In Universe You Will Not Understand A Thing.. ,-. .. nUKLEUs .. `-' ..thats what's inside C.a.S introduce Antibyte Psycho Booger Lawnmoverman Viewing TP8 Comming parties Organisation Wanted Credits