INTRODUCTION
------------

Caprice32 is one of the best emulator of the Amstrad 
CPC home computer series running on Windows and Unix.
The emulator faithfully imitates the CPC464, CPC664, 
and CPC6128 models.

It has been written by Ulrich Doewich.

PSPCap32 is a port on PSP of the version 4.2.0, done 
by myself in April 2006.


CONTROL
------------
In the CPC emulator window, there are three 
differents mappings (standard, left trigger,
 and right Trigger mappings). 

You can toggle between while playing inside the 
emulator using the two PSP trigger keys.

-------------------------------------
PSP        CPC             (standard)
  
Square     Backspace
Triangle   ENTER
Circle     Joystick Fire 1
Cross      Joystick Fire 2
Up         Up
Down       Down
Left       Left 
Right      Right

Analog     Joystick

-------------------------------------
PSP        CPC      (left and right trigger)
  
Square     Backspace
Triangle   ENTER
Circle     Escape
Cross      Space
Up         Up
Down       Down
Left       Left 
Right      Right
  
Analog     Joystick
    
Press Start  + L + R   to exit and return to eloader.
Press Select           to enter in emulator main menu.
Press Start            open/close the virtual keyboard

In the main menu

RTrigger   Reset the emulator

Triangle   Go Up directory
Cross      Valid
Circle     Valid
Square     Go Back to the emulator window

The virtual Keyboard of "Danzel" and "Jeff Chen"

Use Analog stick to choose one of the 9 squares, and
use Triangle, Square, Cross and Circle to choose one
of the 4 letters of the highlighted square.

Use LTrigger and RTrigger to see other 9 squares 
figures.

LOADING CPC SNAPSHOT FILES
------------

Using the Linux or Windows version of Caprice32 on your
PC, you can save any snapshot files of your CPC games
or applications.

You can then save those snapshot files (with .zip or 
.sna file extension) on your PSP memory stick in the 
'snap' directory. Then, while inside CPC emulator, 
just press SELECT to enter in the emulator main menu,
and then using the file selector choose one snapshot
file to load in the RAM of your emulator.

Save state files are now saved using gzip
compression, with SNZ as file extention). It's much
faster to save or load states. You can use gzip or
7-zip to convert old SNA to SNZ.  SNA file format is
still supported for loading, so you convert your
previous saved files (or original Caprice32 files),
directly inside the emulator.


LOADING CPC DISK FILES
------------

If you want to load disk image in the virtual drive A 
of your emulator, you have to put your disk file 
(with .zip or .dsk file extension) on your PSP memory 
stick in the 'disk' directory. You proceed as 
previously described for snapshot files, and your disk 
is then inserted in the drive 'A' of your emulator.  

The first method to launch a game after loading a
disk file, is to set the "Disk startup" option to
"full" and to set the "Reset on startup" option to
true.

When you insert a disk using the "Load disk" menu
then game will start automatically.

If you want to can set the "Disk startup" option to
"manual", and browser yourself the content of the
disk using the "Explore disk" menu.

If you want to do all this manually, set the "Disk
startup" option to "manual" and proceed as explained
in the following paragraphs.

To display the content of your drive, you have to use 
the virtual keyboard (press START key) and type the 
CPC command 'CAT' followed by ENTER (Triangle).
For example if you have loaded the disk file of the 
game "Green Beret" :

       CAT

You should see something like this :

       Drive A: user    0
       
       GBERET    .     * 15K

       140K free

You can also use directly the shortcut in the emulator 
menu (Command CAT option)
   
Then if you want to run a program GBERET that is on 
your drive 'A', you have to use the CPC command 'RUN'
as follow :

       RUN"GBERET

If the filename of the .dsk (here gberet.dsk) is also 
the name of the program you want to run (here gberet) 
then you can use directly the Command RUN" in the 
emulator menu. 


If the command to run is different from the filename 
then you can specify the proper command to RUN in the 
file run.txt, for example :

    mygame=DISC

Then, while using the Command RUM/CPM menu, the 
emulator will type RUN"DISC instead of RUN"mygame. 
Have a look the file run.txt for details about the 
syntax.

You can specify CPM games in the run.txt file using 
the following syntax:

     mygame=|CPM

Then, when using the Command RUM/CPM menu, the emulator
will use the |CPM command (instead of RUN"mygame).
  
  Enjoy,

            Zx

