May 31,1997
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Title                   : Volstrom Complex
Filename                : volstrom.zip
Author                  : David Wilson.... FUBAR
Email Address           : SwBthumper@aol.com

Description             : This is a level I designed with modem to modem play
                          in mind...This is a small level that I designed with
                          playability in mind.  The atmosphere is great.

Other levels            : Presario, Stratego, The Far Arena, Volstrom

Additional Credits to   : Armin for Quakemap 2.8
                          Greenhornet and Thundermug for the frag testing
			: Steve Polge for the Reaper 
                          

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* Play Information *

Single Player           : One FREAKIN fish, go find it.  HAHA
Cooperative             : No
Deathmatch              : Yes (5 starts) for 2 to 6 players

* Construction *

Base                    : New level from scratch
Editor(s) used          : Quakemap 2.8
Build Time              : Two days
Texture Wad used        : Quakewad with custom textures 
Compile machine         : Pentium 150, 32mb ram
QBSP Time               : 6 minutes
Light (-extra) Time 	: About 5 minutes
VIS (-level 4) Time     : About 11.5 hours
Brushes                 : ?
Entities                : ? 

* Other Info *

Unzip into the quake\id1\maps directory (create if necessary). 
Launch Quake, go to the console and type: map volstrom

* Copyright / Permissions *

Authors MAY take brushes out of the MAP file and use them in their levels.


This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP or it's MAP file on any CD or 
distribute it in any way without my permission.  Just ask...

You may not distribute screen shots of this level in any form other 
than electronically.

Please e-mail ANY comments to SwBthumper@aol.com     Enjoy!!!