10/1/97
============================================================
Title         		: Idiodisruptia (release v1.1)
Filename      		: idisrpt1.bsp
Author       		: Tony Boyer
Email Address  		: Frogger@mindless.com or 
			  Tony_B@tech-center.com
Misc. Author Info	: Earlier works include - 
			   kinghill.bsp (King of the Hill)*
			   playpnd1.bsp (Frogger's Playpond 1)*
			   playpnd2.bsp (Frogger's Playpond 2)*
			   tarmpit.bsp  (Thor's Armpit)*
			   blister.bsp  (Blister)
			   blister2.bsp (Blister2)
			   azcap.bsp	(Azcapotzalco)*
			   crynblla.bsp (Crynballa)*
			   proem.bsp	(Proem)*
			   gibbet.bsp   (The Gibbet)*
			   * denotes deathmatch only

			  Projects in the works:
			  =========================================	
			  -several levels for the upcoming Quake's World 
			     Total Conversion (http://members.aol.com/temporalq/)
			  -TechnoDisparity Partial DM Conversion (http://members.aol.com/levelmaker/)
			  
			  In my spare time I work for the US Navy as
			  an Avionics Technician 1st Class with heavy
			  amounts of computer and electronic experience 
			  (I'm getting out after 11 years
			  in November, so I'm pouring on the 'Find a
			  Job' bits when I can ;) )

Description		: I've been noticing a few of the really good 
			  levels here lately have sort of loosely been 
			  based on dm4 - not necessarily the style or the
			  textures, but the overall flow of the level. So, 
			  I decided I would try a dm level that had a 'dm4'
			  feel to it (at least in how it played). I sketched
			  out a level on paper and tried to make it as 
			  three dimensional and as fluid as possible. This 
			  level is what I came up with...I hope you like it 
			  as much as I like playing/creating it....

			  **I've gone back thru this level over the course of 
			  the last few days and gave it a major face lift. The
			  flow of the level itself hasn't changed, but the way
			  it looks has...this level has become a really nice 
			  companion level to The Gibbet (gibbet.zip) in as far 
			  as the two levels follow the same type of atmosphere.
			  I've also added an exit to allow you to exit without having
			  to set a frag or time limit...
			                           
Add’tl Credits to  :  	*The guys at id for creating such
			 incredibly expansive games such as 
			 Quake
			*Worldcraft, for such an awesome 
			 editor
			*TerraForm Game Design - being apart of this
			 group has inspired my creativity in so many 
			 ways that I can't pull myself away from the
		 	 computer ;)
			*And most of all, my wife, for
			putting up with my very annoying
			habit of saying "In a minute..."
============================================================

* Play Information *
Single Player           : Yes (For looking around)
Cooperative             : No
Deathmatch              : Yes (Ideally for matches of 4-6
			  people)
Difficulty Settings     : Not in DM without a QC patch ;)
New Sounds              : No
New Graphics            : No
New Music               : Hell no, go get your own damn cd
			  ;)
Demos Replaced          : None

* Construction *

Base                    : From scratch
Build time              : 15 hours 
	QBSP		: 129 seconds
	Light    	: 69 seconds
	Vis (level 4)	: 134 seconds

	               	  Yet another level that I mapped out
			  while I was at work...
Editor(s) used          : Worldcraft 1.1a
Known Bugs              : none known
Installation            : 1. put idisrupt.bsp into your
			     Quake/id1/maps directory
                          2. start Quake
	  		  3. bring down console
	  		  4. type  map idisrupt

Modification History	: 18 Aug 97 - released to CDrom.com
			  01 Oct 97 - version 1.1 released to CDrom.com

COPYRIGHT NOTICES and PERMISSIONS

This level is copyright 1997 by Anthony Boyer.  Permission to 
use, copy and distribute unedited copies of this file 
-- idisrpt1.zip -- is hereby granted, provided that no fee is 
charged for the use or availability of this file (other than 
the normal connection costs for on-line services, if applicable). 
The above copyright notice and this permission notice must be 
left intact in all copies of this file.

Commercial distribution of this file, in whole or in part, 
requires prior agreement with the author. Commercial distribution 
includes any means by which the user is required to pay either 
for the support (e.g. book, newsletter or CD-ROM) or for the file 
itself.  Unauthorized commercial distribution is prohibited.

If you wish to commercially distribute this file, note the 
following:

(1)  This file contains intellectual property (including, but not 
     limited to, textures and other artwork) owned solely by Id 
     Software (www.idsoftware.com), and is subject to any and all 
     copyrights held by them.  The author does not have authority 
     or permission, either expressed or implied, to grant usage 
     of Id's copyright, and, by granting permission to use this 
     level in a single commercial release, does not claim or 
     waive their rights thereby.

(2)  Permission is granted by the author for the one-time 
     commercial distribution of this file if all of the following 
     conditions are met:

     (a)  The author is notified by email prior to the file's 
	  inclusion on any commercial release;
     (b)  The author is provided with one (1) "contributor's copy" 
  	  of the finished product upon it's release.  Said 
	  "contributor's copy" is to be sent to the author using 
	  the shipping address specified by the author in his/her 
    	  reply to the publisher's initial email notification, 
	  and is to be provided at no cost to the author;
     (c)  This file (including this copyright notice) is not to be 
 	  modified in any way, and shall be distributed as the author 
	  intended;
     (d)  The author retains all relevant and proper copyrights to 
	  this work both prior to and subsequent to the commercial 
	  release of this file.

(3)  By requesting a shipping address from the author, the 
     publisher signifies acceptance of, and agrees to abide by, 
     these conditions. By returning a valid shipping address to 
     the publisher, the author thereby grants the publisher one-time 
     usage of the author's copyrighted work for commercial purposes.

Thank you for your interest in this work.

* Where to get this WAD *

FTP sites:	ftp://ftp.cdrom.com/pub/quake/levels/deathmatch/g-i/idisrupt.zip


============================================================